When you really think about it, floppy disks are the ideal medium for storing small amounts of data in a low tech way. Magnetic storage is fundamental. What do you need to read and write it? An very small electromagnet. One man could build a rudimentary floppy drive, and the disks, from scratch as an exercise. What do you need to read a CD? A laser is much more sophisticated. Not to mention DVD or BluRay. Flash memory is a different thing entirely as the sophistication lies mostly in the production of the chips, which is another thing. Layers upon layers of manufacturing process and knowledge. Sophistication beyond the understanding of any one person.
There's something to knowing that several Manhattan Projects aren't the precursors to you being able to read this data. Just a few Nazi scientists inventing magnetic tape heads so Hitler could listen to Wagner in Hi-Fi, plus the industrial capacity to produce precision machined parts that has existed since the 1800s, plus the electronics industry's ability to produce transistors and simple integrated circuits.
Of course, the transistor is the precursor to all of this, unless you wanted to build a floppy drive with vacuum tubes lol.
The typical argument for physical media (I OWN it!) I think is pretty weak. If you have downloaded the game, you own your copy of it now. It's just as easy for companies to put absurd DRM schemes on a disk, but they can't change the fact that you have that series of bytes on your hard drive and you can do what you want with it now, including cracking their licensing apparatus if you can figure out how. It's why they do those things in the first place, in a futile effort to get people to stop copying their software.
It's downstream of the fact that software is an ephemeral thing. It takes next to zero effort and zero dollars to copy it. That's always going to be the case. It's the case with any digital files. Remember the NFT craze, and the "right click save as" meme that mocked it? The meme was correct. If you put something on the internet, or even if you put it on someone's computer, you have, like it or not, effectively given up your ability to control what happens to that data, and all of your attempts to change that reality will only be circumvented, sooner or later. You can slow down the process, of course, but you only make everyone mad when you do that.
So if you're a software company selling a game, and you want to use physical media, what you're selling is the experience of having the big box. The box itself, the disks themselves, the packaging, the manual. The artwork on the box. The serial number indicating you bought in the first production run. The "chunk-chunk-chunk" as the floppy drive reads the disks and you install the game for the first time. The experience of flipping through the manual when you get stuck. And theoretically, you've made your game so good, people derive a sense of satisfaction from supporting your company by purchasing the physical embodiment of the software.
Making it simply about ownership in and of itself feels like a losing battle.
It's not even like art where you can make money as an artist by selling "originals". There's no such thing as an "original" of your software.
It could be like art wherein a classic arrangement is for an artist to be able to produce his work only because he is commissioned by a wealthy patron. That makes more sense. Then everyone gets to enjoy the artwork forever, AND the artist gets paid. That's why we have a lot of the great art we value today. The Sistine Chapel ceiling exists because Michelangelo was paid by the Pope to produce it - never mind where the Pope got that money! Do his heirs receive royalties every time someone on the internet looks at a copy of the work? Does the Vatican try to hunt you down and sue you if you post the painting on social media?
World's foremost 486 enjoyer.