First post, by mombarak
- Rank
- Newbie
Have you ever encountered a DOS game where a patch either had to fix a bug that would bock the progression of the game or that improved the game so significantly that it was a different playing experience afterwards?
I am playing my bucket list of DOS games at the moment and I try to update the games to the highest version before I play them because I want to see if they changed something. In the past I usually installed and played games instantly because, different from today, they simply worked.
My first full stopper bug was the windows game simon 3D where the game could not be finished and a patch was required. The developers came up with it relatively fast because it was widespread.
I dont know any DOS game with this kind of bug. Maybe for special hardware. One thing that comes to mind is that, because of the copy protection, Lemmings 2 needs a fix when installed on flash drives because it messed up the protection.
For the significant change of how a game experience changes, my example is warcraft 1. After the last patch, the catapults do not fire when your people are in the same area. A true unit saver if you have played the earlier versions.
What are your experiences?
Also, do you know a good patch archive aside from the patches scrolls which seems to be a bit broken because it sometimes shows patches when you go through the Google link but hides them when you use the page search function.