Reply 6800 of 6838, by Joseph_Joestar
- Rank
- l33t++
So I decided to try Doom Eternal for the first time. Having just replayed Doom 2016, I thought I'd give the sequel a go, despite being repeatedly warned about some of its features. After completing the first two missions, I think I should have heeded those warnings.
First, here's some stuff that I liked. Most enemy redesigns are cool, especially the possessed soldiers who now actually resemble the sprites from the classic games. I also appreciate the plasma rifle having its old look once again, instead of the generic toy gun aesthetic from 2016. Similarly, medkits are white boxes with red crosses now, and the health bonuses are blue flasks, just like in the classic games. The music is still very good, though I think I liked some of the 2016 tracks slightly better. Also, this game is very well optimized, and runs fine even on my GTX 970, despite the improved graphics.
Now for some things that I didn't like. Doom Eternal has a lot more platforming than 2016. I already knew that from reading reviews and seeing some gameplay footage, but I wasn't aware of its full extent. On the second level, you literally need to jump past spinning flame bars that were lifted straight from Super Mario Bros 2. And no, that's not a joke. You also get regularly harassed by demons while platforming, which makes the experience even more annoying. It's as if the developers took the least liked element from Doom 2016 and asked "How can we make this worse?" or something.
Additionally, the combat difficulty has been increased. The enemies are a bit tankier, and much more aggressive. This isn't necessarily a bad thing on its own, but when combined with the ridiculous ammo starvation and certain battle arenas being set on platforms, it drags down the gameplay quite a bit. To clarify, in Doom Eternal, you can only carry 16 shotgun shells at the beginning. And from what I gather, even when you fully upgrade the ammo capacity, it maxes out at 24 shells total. So you need to swap weapons repeatedly as you run out of ammo, and then use the chainsaw to replenish it. This kinda ruins the flow of the action for me, but I understand that other people enjoy this type of resource management.
The user interface is also very busy, and has way too many things that you need to keep track of (remaining fuel, dash counter, grenades, blood punch, flame belch etc). Also, some of the icons are too small, including important stuff like armor and health. In short, there are too many things that I need to keep track of, which can sometimes distract me from shooting enemies and dodging attacks. Again, I get that some people like this kind of gameplay, but it's not really my cup of tea. Anyway, those are just my initial thoughts. So far, I liked Doom 2016 more than Eternal. We'll see if that changes later on.