Reply 420 of 457, by crazyeyes
BEEN_Nath_58 wrote on 2025-04-22, 05:22:I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAE […]
I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAEMON Tools later.
Anyways coming to the last part of your doubt, "Rip CD audio" just rips the CD audio to a "music" folder in the game dir. It is a fixed path since the game will read audio files, with the "Use audio files" setting from here only.
The default setting in DxWnd, is "Play from CD". You should check WMP if your BIN/CUE is a mixed mode CD, just in case your dump was bad.
The Set CD audio path method isn't necessary here
In case you see sound tracks there, then you can just directly extract them, rename files as "track02.wav", "track03.wav",... and put it in the "music" folder of the game and use "Use audio files". Format should be wav, mp3, ogg or flac.
Hey, thanks a lot. It turns out that VCD was indeed the problem. I mounted the disc using Daemon Tools Lite, and I was able to play the CD in WMP and music now plays in game. There is a much more minor issue of music stopping playback about 1 or 2 tracks in to a mission, but this is far better than it was before. I'm surprised how stable the game is; much more stable than the base Win95 version of the game. Probably something to do with using the dgVoodoo wrapper over the old DirectX libraries.