VOGONS


Reply 420 of 457, by crazyeyes

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BEEN_Nath_58 wrote on 2025-04-22, 05:22:
I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAE […]
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I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAEMON Tools later.

Anyways coming to the last part of your doubt, "Rip CD audio" just rips the CD audio to a "music" folder in the game dir. It is a fixed path since the game will read audio files, with the "Use audio files" setting from here only.

The default setting in DxWnd, is "Play from CD". You should check WMP if your BIN/CUE is a mixed mode CD, just in case your dump was bad.

The Set CD audio path method isn't necessary here

In case you see sound tracks there, then you can just directly extract them, rename files as "track02.wav", "track03.wav",... and put it in the "music" folder of the game and use "Use audio files". Format should be wav, mp3, ogg or flac.

Hey, thanks a lot. It turns out that VCD was indeed the problem. I mounted the disc using Daemon Tools Lite, and I was able to play the CD in WMP and music now plays in game. There is a much more minor issue of music stopping playback about 1 or 2 tracks in to a mission, but this is far better than it was before. I'm surprised how stable the game is; much more stable than the base Win95 version of the game. Probably something to do with using the dgVoodoo wrapper over the old DirectX libraries.

Reply 421 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-22, 17:47:
BEEN_Nath_58 wrote on 2025-04-22, 05:22:
I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAE […]
Show full quote

I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAEMON Tools later.

Anyways coming to the last part of your doubt, "Rip CD audio" just rips the CD audio to a "music" folder in the game dir. It is a fixed path since the game will read audio files, with the "Use audio files" setting from here only.

The default setting in DxWnd, is "Play from CD". You should check WMP if your BIN/CUE is a mixed mode CD, just in case your dump was bad.

The Set CD audio path method isn't necessary here

In case you see sound tracks there, then you can just directly extract them, rename files as "track02.wav", "track03.wav",... and put it in the "music" folder of the game and use "Use audio files". Format should be wav, mp3, ogg or flac.

Hey, thanks a lot. It turns out that VCD was indeed the problem. I mounted the disc using Daemon Tools Lite, and I was able to play the CD in WMP and music now plays in game. There is a much more minor issue of music stopping playback about 1 or 2 tracks in to a mission, but this is far better than it was before. I'm surprised how stable the game is; much more stable than the base Win95 version of the game. Probably something to do with using the dgVoodoo wrapper over the old DirectX libraries.

I assume you are using Play from CD for directly playing the music. Yes the problem is of latency, however there was no way found yet to optimise it further. The Use audio files setting fixes this issue completely

previously known as Discrete_BOB_058

Reply 422 of 457, by crazyeyes

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BEEN_Nath_58 wrote on 2025-04-22, 18:03:
crazyeyes wrote on 2025-04-22, 17:47:
BEEN_Nath_58 wrote on 2025-04-22, 05:22:
I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAE […]
Show full quote

I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAEMON Tools later.

Anyways coming to the last part of your doubt, "Rip CD audio" just rips the CD audio to a "music" folder in the game dir. It is a fixed path since the game will read audio files, with the "Use audio files" setting from here only.

The default setting in DxWnd, is "Play from CD". You should check WMP if your BIN/CUE is a mixed mode CD, just in case your dump was bad.

The Set CD audio path method isn't necessary here

In case you see sound tracks there, then you can just directly extract them, rename files as "track02.wav", "track03.wav",... and put it in the "music" folder of the game and use "Use audio files". Format should be wav, mp3, ogg or flac.

Hey, thanks a lot. It turns out that VCD was indeed the problem. I mounted the disc using Daemon Tools Lite, and I was able to play the CD in WMP and music now plays in game. There is a much more minor issue of music stopping playback about 1 or 2 tracks in to a mission, but this is far better than it was before. I'm surprised how stable the game is; much more stable than the base Win95 version of the game. Probably something to do with using the dgVoodoo wrapper over the old DirectX libraries.

I assume you are using Play from CD for directly playing the music. Yes the problem is of latency, however there was no way found yet to optimise it further. The Use audio files setting fixes this issue completely

OK, so do I need to select "RIP CD Audio" and run the game once to rip the files from the CD image, then run it again with "Use audio files" to actually use them? Sorry, I just don't find the radio options intuitive in that dialog.

Reply 423 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-22, 18:21:
BEEN_Nath_58 wrote on 2025-04-22, 18:03:
crazyeyes wrote on 2025-04-22, 17:47:

Hey, thanks a lot. It turns out that VCD was indeed the problem. I mounted the disc using Daemon Tools Lite, and I was able to play the CD in WMP and music now plays in game. There is a much more minor issue of music stopping playback about 1 or 2 tracks in to a mission, but this is far better than it was before. I'm surprised how stable the game is; much more stable than the base Win95 version of the game. Probably something to do with using the dgVoodoo wrapper over the old DirectX libraries.

I assume you are using Play from CD for directly playing the music. Yes the problem is of latency, however there was no way found yet to optimise it further. The Use audio files setting fixes this issue completely

OK, so do I need to select "RIP CD Audio" and run the game once to rip the files from the CD image, then run it again with "Use audio files" to actually use them? Sorry, I just don't find the radio options intuitive in that dialog.

The RIP CD audio option was supposed to be a direct feature, but it was cancelled for some reason (maybe because it may poll a wrong set of CD audio?, so wait till the game calls a correct set of music).

Traditionally Use audio files was and is enabled by default. You can use WMP directly to extract tracks and put them in the format I mentioned previously

previously known as Discrete_BOB_058

Reply 424 of 457, by crazyeyes

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BEEN_Nath_58 wrote on 2025-04-22, 18:24:
crazyeyes wrote on 2025-04-22, 18:21:
BEEN_Nath_58 wrote on 2025-04-22, 18:03:

I assume you are using Play from CD for directly playing the music. Yes the problem is of latency, however there was no way found yet to optimise it further. The Use audio files setting fixes this issue completely

OK, so do I need to select "RIP CD Audio" and run the game once to rip the files from the CD image, then run it again with "Use audio files" to actually use them? Sorry, I just don't find the radio options intuitive in that dialog.

The RIP CD audio option was supposed to be a direct feature, but it was cancelled for some reason (maybe because it may poll a wrong set of CD audio?, so wait till the game calls a correct set of music).

Traditionally Use audio files was and is enabled by default. You can use WMP directly to extract tracks and put them in the format I mentioned previously

OK, I got you now. Funnily enough, I fiddled around with the RIP CD Audio option, and when I ran a mission it did actually rip the audio for me. When I switched to "Use audio files," it performed the same as before; it would play the first track during a mission, then stop. I re-ripped it using WMP just to be certain and got the same result. Perhaps one of the other options like "Force track repeat" or "Fix default MCI Id" in the Sound tab would help?

Reply 425 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-22, 18:56:
BEEN_Nath_58 wrote on 2025-04-22, 18:24:
crazyeyes wrote on 2025-04-22, 18:21:

OK, so do I need to select "RIP CD Audio" and run the game once to rip the files from the CD image, then run it again with "Use audio files" to actually use them? Sorry, I just don't find the radio options intuitive in that dialog.

The RIP CD audio option was supposed to be a direct feature, but it was cancelled for some reason (maybe because it may poll a wrong set of CD audio?, so wait till the game calls a correct set of music).

Traditionally Use audio files was and is enabled by default. You can use WMP directly to extract tracks and put them in the format I mentioned previously

OK, I got you now. Funnily enough, I fiddled around with the RIP CD Audio option, and when I ran a mission it did actually rip the audio for me. When I switched to "Use audio files," it performed the same as before; it would play the first track during a mission, then stop. I re-ripped it using WMP just to be certain and got the same result. Perhaps one of the other options like "Force track repeat" or "Fix default MCI Id" in the Sound tab would help?

Do you mean it stops completely after one track? ANd plays nothing anymore?

Force track repeat is not a correction feature, you can see it in the same light as savestates or hacks in emulators. Fix default MCI id has no role here, it truncates the MCI device name but this game reads 32bit device ids so its fine

previously known as Discrete_BOB_058

Reply 426 of 457, by crazyeyes

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BEEN_Nath_58 wrote on 2025-04-22, 19:02:
crazyeyes wrote on 2025-04-22, 18:56:
BEEN_Nath_58 wrote on 2025-04-22, 18:24:

The RIP CD audio option was supposed to be a direct feature, but it was cancelled for some reason (maybe because it may poll a wrong set of CD audio?, so wait till the game calls a correct set of music).

Traditionally Use audio files was and is enabled by default. You can use WMP directly to extract tracks and put them in the format I mentioned previously

OK, I got you now. Funnily enough, I fiddled around with the RIP CD Audio option, and when I ran a mission it did actually rip the audio for me. When I switched to "Use audio files," it performed the same as before; it would play the first track during a mission, then stop. I re-ripped it using WMP just to be certain and got the same result. Perhaps one of the other options like "Force track repeat" or "Fix default MCI Id" in the Sound tab would help?

Do you mean it stops completely after one track? ANd plays nothing anymore?

Correct. Although with the play from CD option, it would start the next track for a couple of seconds and cut out, with this option it stops after the first track as if it were a playlist with only one track on it.

Reply 427 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-22, 19:11:
BEEN_Nath_58 wrote on 2025-04-22, 19:02:
crazyeyes wrote on 2025-04-22, 18:56:

OK, I got you now. Funnily enough, I fiddled around with the RIP CD Audio option, and when I ran a mission it did actually rip the audio for me. When I switched to "Use audio files," it performed the same as before; it would play the first track during a mission, then stop. I re-ripped it using WMP just to be certain and got the same result. Perhaps one of the other options like "Force track repeat" or "Fix default MCI Id" in the Sound tab would help?

Do you mean it stops completely after one track? ANd plays nothing anymore?

Correct. Although with the play from CD option, it would start the next track for a couple of seconds and cut out, with this option it stops after the first track as if it were a playlist with only one track on it.

Play from CD, as I said, has the latency issue. So it goes ahead of the track, then goes back to the correct track.

If Use audio files isn't doing anything after the first track, maybe the game didn't rip all the tracks? Check the music folder and tracklen.nfo

previously known as Discrete_BOB_058

Reply 428 of 457, by crazyeyes

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BEEN_Nath_58 wrote on 2025-04-22, 19:18:
crazyeyes wrote on 2025-04-22, 19:11:
BEEN_Nath_58 wrote on 2025-04-22, 19:02:

Do you mean it stops completely after one track? ANd plays nothing anymore?

Correct. Although with the play from CD option, it would start the next track for a couple of seconds and cut out, with this option it stops after the first track as if it were a playlist with only one track on it.

Play from CD, as I said, has the latency issue. So it goes ahead of the track, then goes back to the correct track.

If Use audio files isn't doing anything after the first track, maybe the game didn't rip all the tracks? Check the music folder and tracklen.nfo

Here's the tracklen.nfo. Not exactly sure what I'm looking at, here. I assume the value of len is in seconds? WMP didn't rip this file, the "RIP CD Audio" feature did, so I don't know how to correct this file if it's wrong. It looks like track 1 is the data track (just based on a guess, from the larger length value and "type=d") should this be changed or removed?

track=1 type=d pos=0 len=1538
track=2 type=w pos=1538 len=122
track=3 type=w pos=1660 len=121
track=4 type=w pos=1782 len=121
track=5 type=w pos=1904 len=128
track=6 type=w pos=2032 len=127
track=7 type=w pos=2160 len=128
track=8 type=w pos=2288 len=119
track=9 type=w pos=2407 len=121
track=10 type=w pos=2528 len=129
track=11 type=w pos=2658 len=121
track=12 type=w pos=2780 len=121
track=13 type=w pos=2902 len=122
track=14 type=w pos=3024 len=127
track=15 type=w pos=3152 len=125
track=16 type=w pos=3278 len=120
track=17 type=w pos=3398 len=120
track=18 type=w pos=3519 len=115
track=19 type=w pos=3634 len=124
track=20 type=w pos=3758 len=254
track=21 type=w pos=4013 len=4
track=22 type=w pos=4018 len=15

Most of the tracks seem to have ripped correctly. The only exception is Starlight Hunt (track21.wav) which is only a few seconds long. Not sure why that one is truncated but the rest seem fine. The intro track is also truncated, but that makes no difference as the music is embedded in the intro cinematic.

Reply 429 of 457, by crazyeyes

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I was able to rip all of the tracks with no truncation from the regular Mercenaries Win95 disc. I deleted the tracklen.nfo and I still got the same result, one track plays and then it stops. Looks like DxWnd generates the tracklen.nfo based on whatever audio files it reads. However I did notice something else weird. If I linger in the pause menu, another track plays (track02 or Mission X). However if I unpause, it stops playing.

I've posted the new tracklen.nfo in case it is still somehow wrong.

track=1 type=d pos=0 len=4
track=2 type=w pos=4 len=124
track=3 type=w pos=128 len=123
track=4 type=w pos=251 len=123
track=5 type=w pos=374 len=130
track=6 type=w pos=504 len=129
track=7 type=w pos=633 len=130
track=8 type=w pos=763 len=121
track=9 type=w pos=884 len=123
track=10 type=w pos=1007 len=131
track=11 type=w pos=1138 len=123
track=12 type=w pos=1261 len=123
track=13 type=w pos=1384 len=124
track=14 type=w pos=1508 len=130
track=15 type=w pos=1638 len=127
track=16 type=w pos=1765 len=122
track=17 type=w pos=1887 len=122
track=18 type=w pos=2009 len=117
track=19 type=w pos=2126 len=126
track=20 type=w pos=2252 len=256
track=21 type=w pos=2508 len=85
track=22 type=w pos=2593 len=99

Reply 430 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-22, 21:12:
I was able to rip all of the tracks with no truncation from the regular Mercenaries Win95 disc. I deleted the tracklen.nfo and I […]
Show full quote

I was able to rip all of the tracks with no truncation from the regular Mercenaries Win95 disc. I deleted the tracklen.nfo and I still got the same result, one track plays and then it stops. Looks like DxWnd generates the tracklen.nfo based on whatever audio files it reads. However I did notice something else weird. If I linger in the pause menu, another track plays (track02 or Mission X). However if I unpause, it stops playing.

I've posted the new tracklen.nfo in case it is still somehow wrong.

track=1 type=d pos=0 len=4
track=2 type=w pos=4 len=124
track=3 type=w pos=128 len=123
track=4 type=w pos=251 len=123
track=5 type=w pos=374 len=130
track=6 type=w pos=504 len=129
track=7 type=w pos=633 len=130
track=8 type=w pos=763 len=121
track=9 type=w pos=884 len=123
track=10 type=w pos=1007 len=131
track=11 type=w pos=1138 len=123
track=12 type=w pos=1261 len=123
track=13 type=w pos=1384 len=124
track=14 type=w pos=1508 len=130
track=15 type=w pos=1638 len=127
track=16 type=w pos=1765 len=122
track=17 type=w pos=1887 len=122
track=18 type=w pos=2009 len=117
track=19 type=w pos=2126 len=126
track=20 type=w pos=2252 len=256
track=21 type=w pos=2508 len=85
track=22 type=w pos=2593 len=99

The behaviour is weird. As to how you described, the game is running in an inverse behaviour where it plays sound where it shouldn't (menu) and doesn't play when it should.

Enable the game in windowed mode. Check "Run in Window" in main tab, and check the CD player monitor when running the game:

previously known as Discrete_BOB_058

Reply 431 of 457, by BEEN_Nath_58

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BEEN_Nath_58 wrote on 2025-04-23, 03:56:
crazyeyes wrote on 2025-04-22, 21:12:
I was able to rip all of the tracks with no truncation from the regular Mercenaries Win95 disc. I deleted the tracklen.nfo and I […]
Show full quote

I was able to rip all of the tracks with no truncation from the regular Mercenaries Win95 disc. I deleted the tracklen.nfo and I still got the same result, one track plays and then it stops. Looks like DxWnd generates the tracklen.nfo based on whatever audio files it reads. However I did notice something else weird. If I linger in the pause menu, another track plays (track02 or Mission X). However if I unpause, it stops playing.

I've posted the new tracklen.nfo in case it is still somehow wrong.

track=1 type=d pos=0 len=4
track=2 type=w pos=4 len=124
track=3 type=w pos=128 len=123
track=4 type=w pos=251 len=123
track=5 type=w pos=374 len=130
track=6 type=w pos=504 len=129
track=7 type=w pos=633 len=130
track=8 type=w pos=763 len=121
track=9 type=w pos=884 len=123
track=10 type=w pos=1007 len=131
track=11 type=w pos=1138 len=123
track=12 type=w pos=1261 len=123
track=13 type=w pos=1384 len=124
track=14 type=w pos=1508 len=130
track=15 type=w pos=1638 len=127
track=16 type=w pos=1765 len=122
track=17 type=w pos=1887 len=122
track=18 type=w pos=2009 len=117
track=19 type=w pos=2126 len=126
track=20 type=w pos=2252 len=256
track=21 type=w pos=2508 len=85
track=22 type=w pos=2593 len=99

The behaviour is weird. As to how you described, the game is running in an inverse behaviour where it plays sound where it shouldn't (menu) and doesn't play when it should.

Enable the game in windowed mode. Check "Run in Window" in main tab, and check the CD player monitor when running the game:

Just came to type in, check Run in Windows with X,Y coordinates (instead of Colour emulation)

previously known as Discrete_BOB_058

Reply 432 of 457, by crazyeyes

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OK, so a few things.

  • "Run in Window" doesn't work. In fact it was checked this whole time and the game is always forced to full screen. "Force windowed" also does nothing. I tried changing the "Screen resolution" settings in the Video tab, but this did nothing. I also tried fiddling with the settings in dgVoodoo to no avail. Seems almost like it is windowed, but DxWnd is forcing my desktop resolution to 800x600. When I tab out, it is the same resolution as the game.
  • I can ALT-TAB to the DxWnd window, but the resolution is still the same as in game and when I do, everything except the HUD is a single color and I can't see any of the 3D rendered stuff in game. I tried turning off "Run in Window" in DxWnd just for the heck of it, and I get the same rendering problem except it occurs without even ALT-TABing. However, my desktop displays at native resolution when I ALT-TAB.
  • I witnessed some weird behavior with the music and ALT-TAB. Once, when I ALT-TABed, track02 started playing, but when I switch back to the game it stops. The CD player monitor says "STOP" when I'm tabbed in to the game and shows that it's playing track 2 when I'm not. Then, a different time, I ALT-TABed right when the mission started. This time, it "fixed" the music; track02 started playing and it moved to the next track when it finished while I was tabbed back in to the game. However, as stated above, I can't see anything rendered in 3D so this isn't a viable workaround (at least not yet).
  • I tried turning on "Do not notify on task switch." This prevents the issue where the 3D assets stop rendering, but doesn't solve the music playing issue, and for some reason, some (but not all!) of my keyboard controls stop working. Namely my movement controls, which have been rebound to ESDF (however, many other controls like select next target were also rebound and they continued working just fine)
BEEN_Nath_58 wrote on 2025-04-23, 20:44:
BEEN_Nath_58 wrote on 2025-04-23, 03:56:
crazyeyes wrote on 2025-04-22, 21:12:
I was able to rip all of the tracks with no truncation from the regular Mercenaries Win95 disc. I deleted the tracklen.nfo and I […]
Show full quote

I was able to rip all of the tracks with no truncation from the regular Mercenaries Win95 disc. I deleted the tracklen.nfo and I still got the same result, one track plays and then it stops. Looks like DxWnd generates the tracklen.nfo based on whatever audio files it reads. However I did notice something else weird. If I linger in the pause menu, another track plays (track02 or Mission X). However if I unpause, it stops playing.

I've posted the new tracklen.nfo in case it is still somehow wrong.

track=1 type=d pos=0 len=4
track=2 type=w pos=4 len=124
track=3 type=w pos=128 len=123
track=4 type=w pos=251 len=123
track=5 type=w pos=374 len=130
track=6 type=w pos=504 len=129
track=7 type=w pos=633 len=130
track=8 type=w pos=763 len=121
track=9 type=w pos=884 len=123
track=10 type=w pos=1007 len=131
track=11 type=w pos=1138 len=123
track=12 type=w pos=1261 len=123
track=13 type=w pos=1384 len=124
track=14 type=w pos=1508 len=130
track=15 type=w pos=1638 len=127
track=16 type=w pos=1765 len=122
track=17 type=w pos=1887 len=122
track=18 type=w pos=2009 len=117
track=19 type=w pos=2126 len=126
track=20 type=w pos=2252 len=256
track=21 type=w pos=2508 len=85
track=22 type=w pos=2593 len=99

The behaviour is weird. As to how you described, the game is running in an inverse behaviour where it plays sound where it shouldn't (menu) and doesn't play when it should.

Enable the game in windowed mode. Check "Run in Window" in main tab, and check the CD player monitor when running the game:

Just came to type in, check Run in Windows with X,Y coordinates (instead of Colour emulation)

That helped. I am now able to run the game in an actual window. The CD player monitor shows that it's playing a track when I first start the mission, then it just says "STOP" when that track is done. Same with when I go into the pause menu, or ALT-TAB, but when I unpause or TAB back in it STOPs again.

Reply 433 of 457, by crazyeyes

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I also forgot to mention that the mouse pointer is extremely out of sync with the windowed mode. I have to click in a completely different location for buttons to work

Reply 434 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-23, 20:50:
OK, so a few things. […]
Show full quote

OK, so a few things.

  • "Run in Window" doesn't work. In fact it was checked this whole time and the game is always forced to full screen. "Force windowed" also does nothing. I tried changing the "Screen resolution" settings in the Video tab, but this did nothing. I also tried fiddling with the settings in dgVoodoo to no avail. Seems almost like it is windowed, but DxWnd is forcing my desktop resolution to 800x600. When I tab out, it is the same resolution as the game.
  • I can ALT-TAB to the DxWnd window, but the resolution is still the same as in game and when I do, everything except the HUD is a single color and I can't see any of the 3D rendered stuff in game. I tried turning off "Run in Window" in DxWnd just for the heck of it, and I get the same rendering problem except it occurs without even ALT-TABing. However, my desktop displays at native resolution when I ALT-TAB.
  • I witnessed some weird behavior with the music and ALT-TAB. Once, when I ALT-TABed, track02 started playing, but when I switch back to the game it stops. The CD player monitor says "STOP" when I'm tabbed in to the game and shows that it's playing track 2 when I'm not. Then, a different time, I ALT-TABed right when the mission started. This time, it "fixed" the music; track02 started playing and it moved to the next track when it finished while I was tabbed back in to the game. However, as stated above, I can't see anything rendered in 3D so this isn't a viable workaround (at least not yet).
  • I tried turning on "Do not notify on task switch." This prevents the issue where the 3D assets stop rendering, but doesn't solve the music playing issue, and for some reason, some (but not all!) of my keyboard controls stop working. Namely my movement controls, which have been rebound to ESDF (however, many other controls like select next target were also rebound and they continued working just fine)
BEEN_Nath_58 wrote on 2025-04-23, 20:44:
BEEN_Nath_58 wrote on 2025-04-23, 03:56:

The behaviour is weird. As to how you described, the game is running in an inverse behaviour where it plays sound where it shouldn't (menu) and doesn't play when it should.

Enable the game in windowed mode. Check "Run in Window" in main tab, and check the CD player monitor when running the game:

Just came to type in, check Run in Windows with X,Y coordinates (instead of Colour emulation)

That helped. I am now able to run the game in an actual window. The CD player monitor shows that it's playing a track when I first start the mission, then it just says "STOP" when that track is done. Same with when I go into the pause menu, or ALT-TAB, but when I unpause or TAB back in it STOPs again.

Forced to fullscreen. Are you using the manual installation method by any chance?

Chances are DxWnd changes, have changed things here. I can arrange things back but it will take some time.

To save your time, you can consider using the ALL-in-One installer. It will create a DxWnd parameter based shortcut to run the game directly. It should configure everything correctly. About the CD audio issue, I think you should investigate there: copy the music folder from current game and enable Use audio files over Play from CD.

crazyeyes wrote on 2025-04-23, 20:52:

I also forgot to mention that the mouse pointer is extremely out of sync with the windowed mode. I have to click in a completely different location for buttons to work

Understandable, coming from the dgVOodoo2 involvement. I will look into what's improvable in the manual method but for not the AIO should technically work fine.

NB: The game may not like Alt+Tab in its engine. Alt+Enter is fine in the game, but DxWnd isn't fine with it yet so avoid it too

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Reply 435 of 457, by crazyeyes

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crazyeyes wrote on 2025-04-23, 20:52:

I also forgot to mention that the mouse pointer is extremely out of sync with the windowed mode. I have to click in a completely different location for buttons to work

OK, I was able to fix this by checking "correct mouse position" in the Mouse tab, but it doesn't capture my mouse in the window so it's difficult to not switch out of the window.

Reply 436 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-23, 20:57:
crazyeyes wrote on 2025-04-23, 20:52:

I also forgot to mention that the mouse pointer is extremely out of sync with the windowed mode. I have to click in a completely different location for buttons to work

OK, I was able to fix this by checking "correct mouse position" in the Mouse tab, but it doesn't capture my mouse in the window so it's difficult to not switch out of the window.

Yes I disabled it for this specific reason...

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Reply 437 of 457, by crazyeyes

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BEEN_Nath_58 wrote on 2025-04-23, 20:53:
Forced to fullscreen. Are you using the manual installation method by any chance? […]
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Forced to fullscreen. Are you using the manual installation method by any chance?

Chances are DxWnd changes, have changed things here. I can arrange things back but it will take some time.

To save your time, you can consider using the ALL-in-One installer. It will create a DxWnd parameter based shortcut to run the game directly. It should configure everything correctly. About the CD audio issue, I think you should investigate there: copy the music folder from current game and enable Use audio files over Play from CD.

Understandable, coming from the dgVOodoo2 involvement. I will look into what's improvable in the manual method but for not the AIO should technically work fine.

NB: The game may not like Alt+Tab in its engine. Alt+Enter is fine in the game, but DxWnd isn't fine with it yet so avoid it too

I used the installer from this post: Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows. I wasn't sure which link in this thread was the most up-to-date. It seems that there is no ability to edit posts on this forum that I can find, so I assumed the latest post in this thread was the most up to date.

Reply 438 of 457, by crazyeyes

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Here are the settings and audio files I've been using for the last several posts. Did I miss something? I haven't been using Play from CD.

Reply 439 of 457, by BEEN_Nath_58

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crazyeyes wrote on 2025-04-23, 21:12:
Here are the settings and audio files I've been using for the last several posts. Did I miss something? I haven't been using Pla […]
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Here are the settings and audio files I've been using for the last several posts. Did I miss something? I haven't been using Play from CD.

This is fine.

Btw I have this game too. I can check next week if you don't figure the problem out.

Just to add again, Alt+Tab and Do not notify on task switch aren't the most pleasant things for the game

previously known as Discrete_BOB_058