shevalier wrote on 2025-04-19, 11:31:
The AE family of cards turned out to be quite successful, despite the inferiority of the Recon3D chip from Creative itself. When the Titanium HD stops working under Windows 11, I will most likely switch to it.
If they weren't greedy and introduced Super X-Fi presets for AE card (which are made from ear photos), I'd switch right now
Hm, interesting. I was more up to date on computer hardware over 15 years ago, though I don't recall sound cards coming up often, if at all. Well, if I knew back then what I know now, I'd consider it, at least for EAX.
shevalier wrote on 2025-04-19, 11:31:Their marketing is strange.
They themselves don't know what to sell to whom.
An attempt to sell the Music Creation mode in X-Fi […]
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Their marketing is strange.
They themselves don't know what to sell to whom.
An attempt to sell the Music Creation mode in X-Fi instead of E-MU cards...
Or how they calculated the demand, that Audigy chips are still installed on RX.
How much Recon3D they ordered, that this chip is already used on the third generation of products (though in AE they also added a bridge from PCI-e to PCI-e)
It's curious they have Audigy is available, but nothing X-Fi.
I messed around some more with the old new card, installing 32-bit XP got hardware DirectSound working right away.
Although I spent good amount of time with other XP quirks. For some odd reason, 32-bit NVIDIA driver supporting AHCI mode on my motherboard's nForce chipset just refused to cooperate. If I slipstreamed it to install files, got INACCESSIBLE_BOOT_DEVICE (code 0x0000007B) BSOD before making it to Setup's welcome screen. Found some hackery that adds backported generic AHCI driver from Windows 8.1, this one worked. Updating to NVIDIA driver on already working OS got BSOD again on reboot. So I kept the generic driver.
Could go the easy route and set SATA (IDE) mode, but wanted to get AHCI going. Not all SATA ports on my motherboard work in IDE mode, which in my case means I lose the DVD drive.
It was also the first time I managed to install XP from the internal hard drive. Not as straightforward as with Win7 and newer. With one of newer OS, I installed from one partition to another in the past, in this case, I actually made it install from the partition with install files to the same partition.
Also experimented with hacked kernel increasing RAM limitation beyond 4 GB (PAE - Physical Address Extension), of course the drivers don't like it. Not sure if solely Creative drivers, but yeah, didn't get far with that, OS would crash soon after invoking sound acceleration. I was wrong about old 2006 drivers being used when installing from Daniel K.'s Audigy support pack, regardless of the OS, in my case, they get installed from "vista" folder (usually, you don't look for XP drivers in Vista folder!), where they're dated 2022. Must be rare seeing such recent timestamp on a driver that works on Windows XP.
Some sound related observations; in dxdiag's Music tab, default port acceleration must be disabled, otherwise, music in Drakan: Order of the Flame doesn't pay. First time playing The Suffering, I got sound with reverb, you usually get it constantly on newer OS with latest ALchemy + Host OpenAL, but normally, I think it's not supposed to be there. I've not found evidence that this game ever calls EAX. What's strange, why did this happen once on XP, but next time I played, it didn't happen again. Didn't have my normal saves at hand, so only played through the first level. Given the situation, I couldn't compare DirectSound acceleration levels in dxdiag if it makes any difference with reverb in this game. Going from pure logical reasoning, observing and not reading any documentation about acceleration levels, the logic seems to go along these lines: basic acceleration means normal non-3D sound buffers can be placed in hardware, standard acceleration adds 3D buffers in hardware while full acceleration adds extensions (EAX).
Sometime later when I booted into Win11, EAX refused to work in Half-Life. ALchemy was working according to logs, just no reverb. If I turned off EAX in menus, then I got baked-in reverb that comes with the game. Real EAX worked before on Win11!
Quirks on top of quirks it seems. 😀 Didn't get to try this one out, but I wonder if non-patched Interstate '76 would also break in on my XP install, it's a known issue with this game that playing menu click sound makes it hang (happens with enabled sound acceleration, though don't know if there are cases where it works with enabled sound HW acceleration regardless), known workarounds are corrupting related WAV sound file in the data file of the game so it doesn't play or hacking the .exe and explicitly forcing software buffers for menu sound.