Reply 160 of 173, by Googolplexian
Can I use the ARM64_CHPE_x86 builds for a x86 game? I tried usind these .dlls in NFS Porsche and it didn't start. These builds are for a ARM CPU only? I have Ryzen 7 9700X.
Can I use the ARM64_CHPE_x86 builds for a x86 game? I tried usind these .dlls in NFS Porsche and it didn't start. These builds are for a ARM CPU only? I have Ryzen 7 9700X.
Googolplexian wrote on 2025-03-26, 21:32:Can I use the ARM64_CHPE_x86 builds for a x86 game? I tried usind these .dlls in NFS Porsche and it didn't start. These builds are for a ARM CPU only? I have Ryzen 7 9700X.
Arm is for arm cpu only, yes, 🤣. You need files from x86 folder.
Googolplexian wrote on 2025-03-26, 21:32:Can I use the ARM64_CHPE_x86 builds for a x86 game?
Yes, but only on ARM cpu's.
A little WIP:
=========================
WIP97
=========================
Changes compared to v2.85
http://dege.fw.hu/temp/dgVoodooWIP97.zip
http://dege.fw.hu/temp/dgVoodooWIP97_dbg.zip
I release the current state because I won't have time for dgVoodoo in the near future:
=========================
v2.86
=========================
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_dbg.zip
I release a patch version for 2.86:
=========================
v2.86.1
=========================
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_1.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_1_dbg.zip
SurRender is a Wizardry 8 engine, i presume? But what in the world is Pornstars 🤣, is this some obscure 3dfx adult game?!
KainXVIII wrote on 2025-04-19, 08:33:SurRender is a Wizardry 8 engine, i presume? But what in the world is Pornstars 🤣, is this some obscure 3dfx adult game?!
https://www.pouet.net/prod.php?which=5954
It seems to have the same engine as SurRender, with various backend renderers (Glide2/3/DX/OGL).
I can't fix problems quickly, so I release a WIP for the pending fixes:
=========================
WIP98
=========================
http://dege.fw.hu/temp/dgVoodooWIP98.zip
http://dege.fw.hu/temp/dgVoodooWIP98_dbg.zip
I released a patch version for the cumulated fixes:
=========================
v2.86.2
=========================
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_2.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_86_2_dbg.zip
Dege,
Just wondering if you might like to take a look at Mechwarrrior2 and see if there's anything you think might be fixable on your end.
To be clear, it works, but it sometimes shows objects through others, and occasionally the graphics are screwy on mission start.
Installer which works fairly well but is stretched by default: Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
dxwnd/dgvoodoo config for 4:3 resolution which occasionally glitches: Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
I played MW2 Titanium Mercenaries, specifically (since there are ~40 variants:
CD label: TITAN_MERCS
product.ini-productid: TITMERW95
product.ini-productname: Mercenaries Titanium Edition
Again, it mostly works, and I have only had it obviously fail at the start of a mission which is easily solved by loading from save.
Cheers for any insights!
I built:
Convert old ASUS ASC boardviews to KICAD PCB!
Re: A comprehensive guide to install and play MechWarrior 2 on new versions on Windows.
Dos+Windows 3.11+tcp+vbe_svga auto-install iso template
Script to backup Win9x\ME drivers from a working install
Re: The thing no one asked for: KICAD 440bx reference schematic
Dege
Once you have time, can you please experiment into making WinG32.dll/WinG supported API games work with dgvoodoo2? just for the sake of making Warhammer: shadow of the horned rat work without forced 640x480 fullscreen? the dxwnd solution became quite outdated after the GoG preservation update.
In fact kinda want BEEN_Nath_58 to help you with this too since verok managed to make his own take for HOMM 1-2 and the source code was preserved at the archive website for safety.
Also, no problems with Warhammer Dark Omen yet.
Deffnator wrote on 2025-05-29, 15:28:Dege Once you have time, can you please experiment into making WinG32.dll/WinG supported API games work with dgvoodoo2? just for […]
Dege
Once you have time, can you please experiment into making WinG32.dll/WinG supported API games work with dgvoodoo2? just for the sake of making Warhammer: shadow of the horned rat work without forced 640x480 fullscreen? the dxwnd solution became quite outdated after the GoG preservation update.
In fact kinda want BEEN_Nath_58 to help you with this too since verok managed to make his own take for HOMM 1-2 and the source code was preserved at the archive website for safety.Also, no problems with Warhammer Dark Omen yet.
Hi, can you explain a bit about the GoG preservation update, as to what changes you faced?
previously known as Discrete_BOB_058
BEEN_Nath_58 wrote on 2025-05-29, 17:15:Deffnator wrote on 2025-05-29, 15:28:Dege Once you have time, can you please experiment into making WinG32.dll/WinG supported API games work with dgvoodoo2? just for […]
Dege
Once you have time, can you please experiment into making WinG32.dll/WinG supported API games work with dgvoodoo2? just for the sake of making Warhammer: shadow of the horned rat work without forced 640x480 fullscreen? the dxwnd solution became quite outdated after the GoG preservation update.
In fact kinda want BEEN_Nath_58 to help you with this too since verok managed to make his own take for HOMM 1-2 and the source code was preserved at the archive website for safety.Also, no problems with Warhammer Dark Omen yet.
Hi, can you explain a bit about the GoG preservation update, as to what changes you faced?
https://www.gog.com/en/game/warhammer_shadow_ … _the_horned_rat
check the improvement changelog below from the preservation update
1.0 GOG v4 changelog: Improved compatibility with Windows 10 and 11 so the game runs smoothly on modern setups. Added a WING wra […]
1.0 GOG v4 changelog:
Improved compatibility with Windows 10 and 11 so the game runs smoothly on modern setups.
Added a WING wrapper to boost graphics rendering and fix visual glitches.
Introduced a new MIDI music player for better audio quality and fewer hiccups.
Fixed those frustrating game freezes during the loading screen.
Shortened long loading times: less waiting, more playing.
Cloud Saves are now supported to keep your progress backed up and ready to go.
Stability validated.