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First post, by bl4zz3r73553

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I'm building a dedicated PC rig for splinter cell.
I snagged a gf4 ti 4600 agp 4 ( for probably way more than it's worth)
I have an excellent crt monitor ( Syncmaster 900nf)

My goal is to run splinter cell 1 @ 1600x1200 30fps+

If this realistic on "original hardware"

I'm wondering what would be recommended for a motherboard and CPU?
( I thought a pentium 4 extreme...?)

Reply 1 of 11, by Joseph_Joestar

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bl4zz3r73553 wrote on 2025-05-21, 22:07:

My goal is to run splinter cell 1 @ 1600x1200 30fps+

If this realistic on "original hardware"

Not if you're using shadow buffers and have selected the highest possible graphical settings. Maybe with a GeForce FX 5900 Ultra, but even that card might occasionally drop below 30 FPS in areas where a lot of the advanced light/shadow effects are used.

Here's a period correct benchmark.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 2 of 11, by bl4zz3r73553

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Joseph_Joestar wrote on 2025-05-21, 22:29:
bl4zz3r73553 wrote on 2025-05-21, 22:07:

My goal is to run splinter cell 1 @ 1600x1200 30fps+

If this realistic on "original hardware"

Not if you're using shadow buffers and have selected the highest possible graphical settings. Maybe with a GeForce FX 5900 Ultra, but even that card might occasionally drop below 30 FPS in areas where a lot of the advanced light/shadow effects are used.

Here's a period correct benchmark.

Interesting, if I was to use a 775 board with an agp port and use something like a q series processor with that ti 4600. So you imagine that would suffice, understanding I do want to use the shadow buffer.

Looking for a native as possible experience at 1600x1200.

I understand the fx 5900 does not support the shadow buffer( bassically need nv28/ti 4600. To do this properly)

So a 775 platform might support this better to get the frame numbers and resolution, or am looking at a pointless venture here

Reply 3 of 11, by Trashbytes

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You won't get a great experience even with a better CPU, try for a lower resolution 1600x1200 is pretty taxing for a GF4 with max details.

Reply 4 of 11, by bl4zz3r73553

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Trashbytes wrote on 2025-05-22, 00:54:

You won't get a great experience even with a better CPU, try for a lower resolution 1600x1200 is pretty taxing for a GF4 with max details.

Ok, not a huge compromise.

Is sticking to lga 775 going to be more Ideal, especially with cost and availability versus 478?

Reply 5 of 11, by Joseph_Joestar

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bl4zz3r73553 wrote on 2025-05-22, 00:27:

Looking for a native as possible experience at 1600x1200.

I understand the fx 5900 does not support the shadow buffer( bassically need nv28/ti 4600. To do this properly)

So a 775 platform might support this better to get the frame numbers and resolution, or am looking at a pointless venture here

You don't need a particularly fast CPU for Splinter Cell, anything with at least 1 GHz (or better) will do fine. But you do want a powerful graphics card that is still compatible with shadow buffers. That feature is supported on GeForce 3/4/FX cards, but it doesn't work correctly on GeForce 6 cards and newer.

Phil researched this thoroughly, so be sure to watch all four parts of his Splinter Cell tech review video series.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 6 of 11, by bl4zz3r73553

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Joseph_Joestar wrote on 2025-05-22, 05:40:
bl4zz3r73553 wrote on 2025-05-22, 00:27:

Looking for a native as possible experience at 1600x1200.

I understand the fx 5900 does not support the shadow buffer( bassically need nv28/ti 4600. To do this properly)

So a 775 platform might support this better to get the frame numbers and resolution, or am looking at a pointless venture here

You don't need a particularly fast CPU for Splinter Cell, anything with at least 1 GHz (or better) will do fine. But you do want a powerful graphics card that is still compatible with shadow buffers. That feature is supported on GeForce 3/4/FX cards, but it doesn't work correctly on GeForce 6 cards and newer.

Phil researched this thoroughly, so be sure to watch all four parts of his Splinter Cell tech review video series.

I actually did watch them before posting. It seemed like from what I had or could purchase an Asus v9280( currently have)
And a gf4 ti 4600( purchased)
Was about the best I could do.
I saw that Phil had mentioned several.times the fx cards do still have some problems( not to mention I'm looking at some 500$+ for a card)

But I never could find a confirmation about the fx 5200/5400 compatibility..?

So it seemed like.im stuck with a ti 4600....

As for board I found locally to me an asus pv5dc-mx r2.0 with an e6400
And a 775dual-vsta with an e7600(3.14 bios)

Soni assume these will be.more than enough.
Guess I'm conflicted about.gpu now.

An fx would be nice but I'd like as much of a 1:1 experience with splinter cell.
( Without using an Xbox)

Reply 7 of 11, by Trashbytes

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bl4zz3r73553 wrote on 2025-05-23, 02:02:
I actually did watch them before posting. It seemed like from what I had or could purchase an Asus v9280( currently have) And a […]
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Joseph_Joestar wrote on 2025-05-22, 05:40:
bl4zz3r73553 wrote on 2025-05-22, 00:27:

Looking for a native as possible experience at 1600x1200.

I understand the fx 5900 does not support the shadow buffer( bassically need nv28/ti 4600. To do this properly)

So a 775 platform might support this better to get the frame numbers and resolution, or am looking at a pointless venture here

You don't need a particularly fast CPU for Splinter Cell, anything with at least 1 GHz (or better) will do fine. But you do want a powerful graphics card that is still compatible with shadow buffers. That feature is supported on GeForce 3/4/FX cards, but it doesn't work correctly on GeForce 6 cards and newer.

Phil researched this thoroughly, so be sure to watch all four parts of his Splinter Cell tech review video series.

I actually did watch them before posting. It seemed like from what I had or could purchase an Asus v9280( currently have)
And a gf4 ti 4600( purchased)
Was about the best I could do.
I saw that Phil had mentioned several.times the fx cards do still have some problems( not to mention I'm looking at some 500$+ for a card)

But I never could find a confirmation about the fx 5200/5400 compatibility..?

So it seemed like.im stuck with a ti 4600....

As for board I found locally to me an asus pv5dc-mx r2.0 with an e6400
And a 775dual-vsta with an e7600(3.14 bios)

Soni assume these will be.more than enough.
Guess I'm conflicted about.gpu now.

An fx would be nice but I'd like as much of a 1:1 experience with splinter cell.
( Without using an Xbox)

The Xbox had a hybrid GF3/Alpha GF4 GPU, the closest on the PC to the OG Xbox would be the GF3 Ti500, the GF4 is a bit newer but also comes close, the FX cards are ok but only from the FX 5700 onwards prior to the FX5700 they are anemic and Nshitdia cut the hell out of features to fit into their silly market segmentation of the time.

The FX5200 is one of the worst you could buy, the FX 5500 is just the FX5200 with a 128bit memory bus and faster clocks, if you cant find a cheap FX 5700 or better then stick with the GF4.

Reply 8 of 11, by bl4zz3r73553

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Trashbytes wrote on 2025-05-23, 02:15:
bl4zz3r73553 wrote on 2025-05-23, 02:02:
I actually did watch them before posting. It seemed like from what I had or could purchase an Asus v9280( currently have) And a […]
Show full quote
Joseph_Joestar wrote on 2025-05-22, 05:40:

You don't need a particularly fast CPU for Splinter Cell, anything with at least 1 GHz (or better) will do fine. But you do want a powerful graphics card that is still compatible with shadow buffers. That feature is supported on GeForce 3/4/FX cards, but it doesn't work correctly on GeForce 6 cards and newer.

Phil researched this thoroughly, so be sure to watch all four parts of his Splinter Cell tech review video series.

I actually did watch them before posting. It seemed like from what I had or could purchase an Asus v9280( currently have)
And a gf4 ti 4600( purchased)
Was about the best I could do.
I saw that Phil had mentioned several.times the fx cards do still have some problems( not to mention I'm looking at some 500$+ for a card)

But I never could find a confirmation about the fx 5200/5400 compatibility..?

So it seemed like.im stuck with a ti 4600....

As for board I found locally to me an asus pv5dc-mx r2.0 with an e6400
And a 775dual-vsta with an e7600(3.14 bios)

Soni assume these will be.more than enough.
Guess I'm conflicted about.gpu now.

An fx would be nice but I'd like as much of a 1:1 experience with splinter cell.
( Without using an Xbox)

The Xbox had a hybrid GF3/Alpha GF4 GPU, the closest on the PC to the OG Xbox would be the GF3 Ti500, the GF4 is a bit newer but also comes close, the FX cards are ok but only from the FX 5700 onwards prior to the FX5700 they are anemic and Nshitdia cut the hell out of features to fit into their silly market segmentation of the time.

The FX5200 is one of the worst you could buy, the FX 5500 is just the FX5200 with a 128bit memory bus and faster clocks, if you cant find a cheap FX 5700 or better then stick with the GF4.

Won't the fx series though still create some issues with shadow buffer?

Reply 9 of 11, by Joseph_Joestar

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bl4zz3r73553 wrote on 2025-05-23, 02:56:

Won't the fx series though still create some issues with shadow buffer?

The only issue with the FX cards is the "shiny texture glitch" as Phil calls it, and that happens very rarely. Otherwise, they are fully compatible with all of the game's shadow buffer effects.

That said, I own a GeForce FX 5900 XT, and I no longer play Splinter Cell on that card. Not because of that minor glitch, but because the performance is very inconsistent at the highest settings. Frame rate jumps between 20 and 60 FPS at 1600x1200, which gets annoying during combat. In contrast, the game runs fine on modern systems via dgVoodoo2, using the best possible visuals, while maintaining a locked 60 FPS at all times.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 10 of 11, by Trashbytes

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Joseph_Joestar wrote on 2025-05-23, 03:36:
bl4zz3r73553 wrote on 2025-05-23, 02:56:

Won't the fx series though still create some issues with shadow buffer?

The only issue with the FX cards is the "shiny texture glitch" as Phil calls it, and that happens very rarely. Otherwise, they are fully compatible with all of the game's shadow buffer effects.

That said, I own a GeForce FX 5900 XT, and I no longer play Splinter Cell on that card. Not because of that minor glitch, but because the performance is very inconsistent at the highest settings. Frame rate jumps between 20 and 60 FPS at 1600x1200, which gets annoying during combat. In contrast, the game runs fine on modern systems via dgVoodoo2, using the best possible visuals, while maintaining a locked 60 FPS at all times.

I thought they had fixed that FX glitch with a 3rd party patch, but as you said dgVoodoo2 does an amazing job running it on modern systems.

As for 1600x1200 .. its too high a resolution for pre GF6 cards if you run max visuals .. its like trying to run 4k on solid 1080p GPUs and expecting 60 FPS with max visuals .. its simply not going to happen, if you temper your expectations and run lower visuals you can get there and have a decent experience even if its only 30FPS.

its all about balance with max resolution unless you own a halo GPU be it modern or retro.

Reply 11 of 11, by bl4zz3r73553

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Trashbytes wrote on 2025-05-23, 04:29:
I thought they had fixed that FX glitch with a 3rd party patch, but as you said dgVoodoo2 does an amazing job running it on mode […]
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Joseph_Joestar wrote on 2025-05-23, 03:36:
bl4zz3r73553 wrote on 2025-05-23, 02:56:

Won't the fx series though still create some issues with shadow buffer?

The only issue with the FX cards is the "shiny texture glitch" as Phil calls it, and that happens very rarely. Otherwise, they are fully compatible with all of the game's shadow buffer effects.

That said, I own a GeForce FX 5900 XT, and I no longer play Splinter Cell on that card. Not because of that minor glitch, but because the performance is very inconsistent at the highest settings. Frame rate jumps between 20 and 60 FPS at 1600x1200, which gets annoying during combat. In contrast, the game runs fine on modern systems via dgVoodoo2, using the best possible visuals, while maintaining a locked 60 FPS at all times.

I thought they had fixed that FX glitch with a 3rd party patch, but as you said dgVoodoo2 does an amazing job running it on modern systems.

As for 1600x1200 .. its too high a resolution for pre GF6 cards if you run max visuals .. its like trying to run 4k on solid 1080p GPUs and expecting 60 FPS with max visuals .. its simply not going to happen, if you temper your expectations and run lower visuals you can get there and have a decent experience even if its only 30FPS.

its all about balance with max resolution unless you own a halo GPU be it modern or retro.

Interesting, I guess I'll be aiming for 1280x1024, see what happens from there, I appreciate the help