Ah, thanks for clarification about I/O range, that's it.
sharangad wrote on 2025-06-14, 00:58:
Here's a much better playthrough, leading to a BSOD while attempting to load the refinery map:
https://youtu.be/M71FDFXTkH4 (with correct DPI scaling settings)
Ha, so you do have messed up sound starting at 3:06. Interestingly, I think you can make the game use ALchemy to access hardware path in another manner, you should have dsound.dll in its folder and at very least OpenAL32.dll, ct_oal.dll and wrap_oal.dll in C:\Windows\SysWOW64, then you'll be able to select Generic Hardware device. Seems you shouldn't have Sens_oal.dll there for the test. So then it goes OpenAL->DirectSound->OpenAL...wacky!
But Sens_oal.dll implementation, which is Creative's software implementation, also seems to sound fine. Although both were tested very very quickly, could have missed potential issues down the road.
Isn't it odd that only directly using Creative's hardware OpenAL is broken? I wonder if behavior is the same on X-Fi cards.