You could find out by running it. Trial & error is part of the allure of 'retro computing'.
GLQuake will probably fail from extension overload as it's a newer, 2001+ video card from the "way it's meant to be played" king of regressions nVidia. That engine was written in 1997 and hasn't had any official updates since. There's some here who will prefer to run that on a 3dfx Voodoo/Voodoo2 Pentium/6x86/K6 system as that'll have more familiar performance, a working gamma ramp, and be approrpiately dithered (nvidia's dither table for 16-bit color is very ugly). A "3d card" is what used to be 3d-only video cards that would be installed in addition to a video card, such popularized with the Voodoo Graphics (which originally provided arcade machine graphics). It's been a dead term since video cards started to have decent 3D acceleration standard equipped by 1999...
As for later quakes on the thing, that's a good soundcard for Quake 4 (to handle EAX etc) but also a terrible videocard for Quake 4..... as it's PCI sound, for DOS quake it'll likely cause a segfault and the CPU's way too fast for DOS quake anyway as you'll be stuck running that under Windows where the timer will behave differently.