First post, by BaronSFel001
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I read this through for not the first time (Apparently not all GS-only sc-55s are the same, some are GM) and the more I do the more confusing it gets. This Wiki listing (https://www.vogonswiki.com/index.php/List_of_ … y_MIDI_standard) has barely been started and not updated in years. There is also the information on Great Heirophant's blog postings which I assume he did his best to corroborate.
My head-banging really centers on Duke Nukem 3D, the one game that is analyzed to act well-behaved strictly on a GS-only SC-55...this despite testimony confirming it was composed on General MIDI-compliant Roland synths (SC-55mkII for Robert Prince, RAP-10/SC-7 with some SC-88 by Lee Jackson). As such, it makes zero sense why the General MIDI soundtrack would exhibit quirks specific to the original SC-55...UNLESS it is not an issue related to the devices at all, but the Apogee Sound System used to translate the MIDI calls. ASS (which is ironically proverbial) has other known issues, but if activating capital-tone fallback (despite compositions being made on devices in which such a feature does not exist) is among them then it is even worse than previously thought.
On the other hand, particularly with games made for the shareware market, some things are not secret. Their musical compositions, while they CAN become memorable if the game in question does, are not going to be world-lifting quality because it IS done on a shareware development budget. Robert Prince in particular, perhaps the most famous of shareware music composers, is known to have written on more sophisticated hardware but then downgraded directly from there since shareware has always been targeted to a lower common denominator of gaming hardware (he expressed regret that Wolfenstein 3-D's music had to be left OPL2-only, but at least he got to showcase a couple of the original MIDIs in Doom II).
While there is a column for it here (https://www.vogonswiki.com/index.php/List_of_ … _computer_games), for games which do not support Roland LA there is a dearth of centralized & accessible information on which synths game soundtracks were composed for thus would theoretically sound the most authentic on. As elaborated in prior paragraphs that would probably only get us part of the way, but it would be a good start. Heretic, for instance, is confirmed by the composer to have had its soundtrack written with Sound Blaster AWE32, but until that information came straight from the horse's mouth it could only be speculated why SC-55 runs into polyphony limits for certain tracks.
So the matter is twofold: what was a General MIDI game soundtrack composed ON and what was it composed FOR (since the answer may not be the same for both)? While tastes in devices for certain compositions are subjective (one of my own is loving what the Ensoniq SoundScape family does in LucasArts games, but those soundtracks are well-composed anyway), hopefully this can stay objective: focused on confirmed/probable composer intent. Thank you everyone for past contributions, and in advance for any new ones.
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