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DOSBox Game Launcher (DOSBox Frontend)

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Reply 2160 of 2163, by Neville

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Today I have a small request, nothing too serious. I'm constantly changing between DBGL installations (I have one for the DOS games I play regularly, another for testing games and a third one in my laptop) and importing and exporting games. Sometimes this results in me changing the paths to game documentation and forgetting to update the profiles.

When this happens, I click on a link to a manual or whatever... and nothing happens. Sometimes I can't tell if the file is not found or if my system is just responding too slowly. rcblanke, could you add a "File not found" error message for these situations?

Reply 2161 of 2163, by Neville

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I'm having issues with DBGL and DOSBox-Staging.

Note that this is when using DBGL v0.99 and I can't reproduce it with the latest betas, so it may be already solved.

However I don't like using DBGL betas with my collection, so if anybody has found a workaround...

The problem I'm having is that whenever I start DOSBox-Staging from DBGL, either from the DOSBox versions tab or from a profile, it crashes right at the start.

Because its console shows at least a grave error, I think it's related to its dosbox.conf, but it seems to work fine outside of DBGL. This is the console output:

zMCevBV.png

However, when I run the same build of DOSBox-Staging outside of DBGL everything is fine, and the console doesn't show any fatal errors:

VtyIGtK.png

Weird, huh?

Reply 2162 of 2163, by rcblanke

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RedTony wrote on 2025-07-10, 15:18:

I just see the letters "NORMAL" in dark grey and capitalized on the top-right corner.
I do not recall seeing it before. Apparently it's the keymapper overlay. Is it due to my dosBox settings?

Uh, no idea, never seen that myself. Must be a feature of one of the special DOSBox flavors. Or possibly a monitor feature.

Neville wrote on 2025-07-22, 17:36:

... I click on a link to a manual or whatever... and nothing happens. Sometimes I can't tell if the file is not found or if my system is just responding too slowly. rcblanke, could you add a "File not found" error message for these situations?

Sure, done.

Neville wrote on 2025-07-30, 10:03:
I'm having issues with DBGL and DOSBox-Staging. […]
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I'm having issues with DBGL and DOSBox-Staging.

Note that this is when using DBGL v0.99 and I can't reproduce it with the latest betas, so it may be already solved.

However I don't like using DBGL betas with my collection, so if anybody has found a workaround...

The problem I'm having is that whenever I start DOSBox-Staging from DBGL, either from the DOSBox versions tab or from a profile, it crashes right at the start.

Because its console shows at least a grave error, I think it's related to its dosbox.conf, but it seems to work fine outside of DBGL. This is the console output:

zMCevBV.png

However, when I run the same build of DOSBox-Staging outside of DBGL everything is fine, and the console doesn't show any fatal errors:

VtyIGtK.png

Weird, huh?

Hmm, it might be related to your DBGL DOSBox-Staging configuration, because apparently it looks for dosbox.conf in D:\La Colección\DOSBox-Staging\dosbox.conf and it can't find it; Did you move files around?

This new beta also fixes an issue with MobyGames cover images (some are now age-restricted on the website), I've added support for DOSBox Staging 0.82.2 and all libraries (.jar files in /lib) have been updated.

Reply 2163 of 2163, by Neville

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Hmm, it might be related to your DBGL DOSBox-Staging configuration, because apparently it looks for dosbox.conf in D:\La Colección\DOSBox-Staging\dosbox.conf and it can't find it; Did you move files around?

I may have moved the files around... from <DBGL path>\DOSBox-Staging to <DBGL path>\DOSBox Staging and viceversa, because I'm not sure how it is spelled. However, I'm pretty sure it's correctly set-up in DBGL v0.99.

However I do agree the issue seems dosbox.conf related, because the program acts as if couldn't find the file or is reading a different one. I've erased my User\<me>\Appdata\Local\DOSBox\DOSBox.conf, but it may have re-appeared there during my tests. But then, I don't have the same issue in my other setup using DBGL betas. Weird.