But Direct3D3 ports of Panzer Dragoon, House of the Dead, Virtua Cop and Virtua Fighter really makes it looks like a Saturn port era.
These games remind me of the Nvidia NV1 and the concepts of quads vs triangles..
LGR made a video about the card. Very interesting, I think. Too bad DirectX didn't support it.
https://www.youtube.com/watch?v=jChtlWNIAL4
I liked the late days of Windows 3.x/the early days of Windows 95 that were still very experimental.
The good thing about DirectX (D3D, DDraw) was software-rendering/the reference rasterizer (a later used term).
Up until DirectX 6.x software rendering was pretty much the standard to us normies normal people/casual gamers without 3D accelerators.
3D cards also had to catch up with software-rendering, still. In terms of visual quality, at least.
A fast Pentium workstation with MMX/3DNow support could still compete with a gaming PC, without requiring special hardware.
Edit: Also interesting..
Sonic X-treme running on real Nvidia NV1 hardware
https://www.youtube.com/watch?v=CJB_7iEeAns
The good thing about DirectX was that it was more versatile and/or supported more genres.
Whenever I look up 3dfx Glide games, it's all about 3D sports or shooters genre (not my genres).
Need for Speed II SE was about the only notable game that comes to mind (has optional Glide support).
The most appealing use case to me are emulators with Glide support, thus.
But since I like 2D consoles and Voodoo/Glide lacks support for 2D, the number of use cases is very low even here.
For DDraw/Direct3D 3 and up, there are thousands of indie games from late 90s, by contrast.
Edit: That's also why I have a bit of a soft spot for rusty old Windows 98SE with DirectX 6.1, I think.
DirectX 6 had been optimized for CPUs, still, not just for GPUs and fixed-function accelerators.
There was a brief moment in time, ca. '97/98, in which people speculated that then brand new MMX could supersede 3D accelerators.
I know, it sounds funny nowadays, but it wasn't that far-fetched, actually.
SIMDs like MMX could be used to implement software-based DSPs.
That's also why WinModems came to be. They're unreliable due to multitasking issues, but very flexible.
And back in the 90s that was very welcomed, because modem standards contiously had changed every few months.
A software-DSP based modem thus was like a modern day SDR (software-defined radio). All kinds of modulation schemes could be implemented in software.
Updating the WinModem was just a matter about updating drivers, really.
Some USB modems then laterhad used programmable DSP chips and flash ROM, which was an WinModem on a single-board computer.
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