First post, by Licentious Howler
- Rank
- Newbie
I wanted to capture this original release point of the game, but I'm having a few issues with the presentation.
The first is one of a lack of dithering, which seems to just be inherent in the game. (If you didn't know, the original release points of Thief only supported 8 or 16 bpp color.) I never was fortunate to own a real 3dfx card, and my understanding is that those would dither just about anything and everything, so maybe there's something to that--is that correct?
Interestingly Thief II does actually dither my output, but that's probably not relevant.
I'm testing all this on Windows 98SE, with a GeForce FX 5950 Ultra primarily on the 45.23 driver (INF mod), but other drivers seem to behave the same.
Is there any reasonable way I could possibly enforce some kind of dithering, or do I pretty much just need a Voodoo?
(fwiw, I also have ATI and Matrox in my bins)
The other problem I have is that I can't believe people say that this game's A3D sounds good if I'm hearing the same things they do; I perceive an elevation filter attempt was made here, and so I will call it such--the filter is absolutely dreadfully overtuned. I've heard Unreal A3D, I've heard Half-Life A3D, heck I've heard Thief DirectSound3D+EAX, and none of it sounds this muffled every time I take a step, yeesh.
https://www.youtube.com/watch?v=FD6CehfxnXk
A video to demonstrate what I hear.
This is with an Aureal Vortex 2, 2041 drivers, and it sounds effectively the same with headphones, satellite, or quad speakers.
Is there anything I can do to potentially disable this short of reverse engineering and hacking Thief or the A3D API?
Sorry if I messed up any forum etiquette and thank you if you read this.