Reply 100 of 110, by Voodoo Rufus
I was noticing that all of the AGP Changelings are out of stock now. Did I miss my chance, or is there another batch being made in the future?
I was noticing that all of the AGP Changelings are out of stock now. Did I miss my chance, or is there another batch being made in the future?
Voodoo Rufus wrote on 2024-11-15, 16:48:I was noticing that all of the AGP Changelings are out of stock now. Did I miss my chance, or is there another batch being made in the future?
I'm concentrating on a new project. no cards stated as available so far. In a few weeks some updates will be done on the website.
Hi all, Has anyone here managed to get Star trek Voyager elite force running on the wide driver.
For some reason the game just crashes after the intro, I've never managed to get into the main menu screen.
The game is not corrupted because when I drop in my V2 SLI it runs perfect.
Has anyone had an experience with this game.
My rig
P4 3.4
Win98se
512mb ram
V6000 PCI
Directx 8.1
Wide Driver 1.1
I can check later, game on my todo list...
Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.
Dolenc wrote on 2025-03-26, 07:39:I can check later, game on my todo list...
Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.
Thanks Dolenc,
I pretty much tried everything as well,
In the process of loading up games on my rig that work with the widescreen driver and post it here, So people have a reference of what works.
Got some very interesting finds.
For instance,
M1 Tank platoon 2 works but only in 4:3, got it up to 1280x960. (Need to update the game version 1.2 or the game will crash)
Pretty cool actually.
I know NGlide can have different aspect ratios.
Dolenc wrote on 2023-12-29, 11:22:Ahh the 16bit beauty....
Hey Dolenc,
Any chance you can give me a rundown on how you got your system shock 2 running in widescreen.
I have modified the Cam.cfg with different resolutions.
However it never seems to stick, I just get a warning as I enter the game (The required screen mode could not be set)
its definitely trying to do something because image is distorted and stretched.
Patch the game to v2.3, then use this patch.
Instructions for the patch:
- Extract the archive to your game installation directory
- Run DarkWidescreen.bat
- Follow the instructions to input your desired resolution
- You will be asked for a fov modification. This allows you to change your field of view. If you don't know what this means just enter 100
- After patching is completed successfully you can run the game's exe to play
Dolenc wrote on 2025-03-29, 09:50:Patch the game to v2.3, then use this patch. […]
Patch the game to v2.3, then use this patch.
Instructions for the patch:
- Extract the archive to your game installation directory
- Run DarkWidescreen.bat
- Follow the instructions to input your desired resolution
- You will be asked for a fov modification. This allows you to change your field of view. If you don't know what this means just enter 100
- After patching is completed successfully you can run the game's exe to play
Thanks for your help Dolenc.
Very much appreciated.
Using a retrotink-4k, haven't got it dial in perfectly.
Some pic's
One in 1080 and the other in 720 all upscale to 4K on my monitor. It's a little bit washed out. Still looks good though.
Ascended wrote on 2025-03-26, 23:16:Thanks Dolenc, I pretty much tried everything as well, […]
Dolenc wrote on 2025-03-26, 07:39:I can check later, game on my todo list...
Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.Thanks Dolenc,
I pretty much tried everything as well,In the process of loading up games on my rig that work with the widescreen driver and post it here, So people have a reference of what works.
Got some very interesting finds.
For instance,
M1 Tank platoon 2 works but only in 4:3, got it up to 1280x960. (Need to update the game version 1.2 or the game will crash)Pretty cool actually.
I know NGlide can have different aspect ratios.
A bit late, but I remembered this and wanted to give it a try.
StarTrek Voyager Elite Force works now.
Just replace the two files(make copy of old) in windows\system
Dolenc wrote on 2025-08-08, 23:46:A bit late, but I remembered this and wanted to give it a try. StarTrek Voyager Elite Force works now. […]
Ascended wrote on 2025-03-26, 23:16:Thanks Dolenc, I pretty much tried everything as well, […]
Dolenc wrote on 2025-03-26, 07:39:I can check later, game on my todo list...
Update, doesnt run for me either.
I tried a couple of openGl drivers, mesafx63, sage, wicked, original latest... Some atleast get in the game, but then crash. Cant help you at this point , you can try a different driver.Thanks Dolenc,
I pretty much tried everything as well,In the process of loading up games on my rig that work with the widescreen driver and post it here, So people have a reference of what works.
Got some very interesting finds.
For instance,
M1 Tank platoon 2 works but only in 4:3, got it up to 1280x960. (Need to update the game version 1.2 or the game will crash)Pretty cool actually.
I know NGlide can have different aspect ratios.A bit late, but I remembered this and wanted to give it a try.
StarTrek Voyager Elite Force works now.Just replace the two files(make copy of old) in windows\system
Nice work Dolenc,
Awesome you got it working, such an iconic game. I'll try it out tonight, I've had to do these things before and I just make a batch file that moves the files in and out as required per game.
Update: Updated files, 8-bit textures are now fine everywhere, glide can force 32bit. Refresh rate setting (in3dfx tools) works in glide, directx, opengl.
You do loose a bit of fps with a higher refresh value, not a big deal, but its there.
- q3 went from 71fps(60hz) to 69fps(100hz)
- ut went from 44fps(60hz) to 43fps(100hz)
Updated the link in the thread. Its gonna go on hold for a bit now 😀
--------------------------------------------
Im working on a newer version of the driver, that will hopefully one day get into a state of Install and forget, cus everything just works...
Cus Im running out of free time, might as well share the current version, and Ill try to make it better with time.
The version of glide I used in v1.1 doesnt really play that well with MesaFx. So I switched to the latest-greatest from sourceforge glide project.
It has all the resolutions, force 16bit control, also added the Refresh Rate toggle, just set to 144hz and let it do its thing. Now works in DirectX and OpenGl (finally!!!), makes everything a bit smoother and less tearing-prone.
OpenGl driver is now MesaFx-6.4.2, but its still being worked on.
Combo mesa-glide now works correctly with all the texture compressions and some other additional stuff that mesa does.
While its still a work in progress, in general its quite an improvement from Wide driver v1.1, some things I broke in v1.1 from just not knowing enough 😀
Version 1.2
New OpenGl driver MesaFx-6.4.2
Added Refresh Rate variable to 3dfx tools, that will set the highest-avaliable refresh rate for DirectX and OpenGl games.
Different Glide3 driver 3.10.00.40406
Games that didnt work in the previous version, but now do:
Sin
Oni
Star Trek Voyager Elite Force
Heretic II (had random lock-ups)
Whats known to be broken:
Soldier of fortune Texture corruption (I have a general idea whats wrong, its the way game initializes levels, the problem still persist in new mesa versions, so nothing to do with glide)
You can get the pre-release here
3dfx Wide driver v1.2beta2