Wizardry VI: Bane of the Cosmic Forge
Finished! Though there were definitely some frustrating parts, this game was simply amazing from beginning to end, and is definitely my favorite out of all of the games I've completed in the series so far (Wiz1-5+6).
Whenever I sit down to play a party-based RPG for the first time, I first do a bit of research for general party composition advice and gotchas that might prevent completing the game. I read a lot of horror stories about how difficult and brutal this game is, with most sources claiming you "need" to spend hours rolling up superheroes, grind levels like crazy, and constantly change classes throughout the game to get powerful skills like kirijitsu (critical hits) on every character.
Anyway, I didn't do any of that. I did spend some time rolling up a party, but within 30 minutes or so I came up with a decent bunch of adventurers:
Lizardman Fighter
Felpurr Samurai
Dwarf Valkyrie
Fairy Bard
Rawulf Priest
Elf Mage
I didn't class change at all, as this party worked quite nicely throughout the entire game. I had read that bards become useless from the middle of the game, but I didn't find that to be the case at all. By the time the Lute (casts sleep) stops working reliably, you find an instrument that casts fireballs for free and works great on pretty much any enemy. Bards can also hide and backstab any enemy from the back row, so she became very useful in taking out enemies my fighters couldn't reach.
I found the game to be paced perfectly. Random encounters can feel overwhelming and almost impossible upon entering a new area, but you quickly develop strategies for each type of enemy and your constantly increasing skills help you to catch up after just a few battles. Leveling up even once also really feels like it makes a difference.
The dungeon design is simply perfect in this. Although the game is generally linear from area to area, you do have a lot of freedom to explore within each area as you figure out what you need to do. Even though the game uses the same gray stone graphics for every single area, they all feel unique and memorable thanks to how varied the layouts are.
It was relatively smooth sailing throughout the game, except I had major difficulty defeating Amen-Tut-Butt... but only because I wanted my entire party alive at the end (resurrection causes your VITALITY to drop permanently one point). In hindsight, I should have just accepted a death or two and moved on, instead of reloading and relying on random rolls to win the battle without any deaths. Xorphitus was also quite difficult, but I learned my lesson from Amen-Tut-Butt. I managed to win the battle but with everyone standing (in awful shape), except the Mage who was killed in the first round.
The game has multiple endings, so I did some research on how each affects Wizardry VII, and decided to
SPOILER
drop the cross to avoid fighting Rebecca (I did get the diamond ring)
.
Overall, the game took just over 40 hours to complete, but that of course does not include the 20 hours or so I spent previously trying (but failing) to complete the game. I used an automapping mod that worked really great, and although I avoided using a walkthrough most of the time, I did look up item stats and the solutions to some of the more difficult/obscure puzzles. I had an absolute blast finally completing this game, and now I'm really looking forward to playing Wizardry VII!
[[[EDIT]]]
My final party:
Alan the Lizardman Fighter -- LVL 16, 670 kills
Heather the Dwarf Valkyrie -- LVL 15, 403 kills
Jake the Felpurr Samurai -- LVL 14, 617 kills
Muffin the Faerie Bard -- LVL 14, 131 kills
Tomo the Rawulf Priest -- LVL 14, 173 kills
Bongo the Elf Mage -- LVL 14, 340 kills
Total EXP ranged from 1,972,855 to 2,027, 094.