VOGONS


First post, by Jo22

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Hi everyone,

Do you by any chance know if there ever was an emulator written/available
which supported 10 MHz clock rate or the 68010?

I'm asking, because according to the rumors I heard in the past, the 10 MHz were the original clock rate.
It was chosen to be close to the Sega 16 arcade system, if memory serves.

Maybe there were some 10 MHz prototypes that developers used initially, before Sega changed specs for the final console?

Most MD/Genesis models will run most stable at 10 MHz, also.
That's why it was often used by overclockers.
The second was that ~13 MHz frequency, because it could be tapped internally from the motherboard.

Second, the 68010.. While there are no official games supporting it (any chance devs planned ahead?), it would be nice for homebrewers. Are there any emulators supporting it by now?

Upgrading real MDs/Genesis' wasn't unheard of, after all.
It was a common mod, like on Mac/Atari/Amiga.
And it also helped against slowdowns at the stock clock rate (swapping the CPU was enough) due to an instruction loop ("cache").
People in the 90s surely did that mod, so there are real Sega consoles with an 68010 ot there! =)

Thirdly, RAM.. Are there emulators with a bit if extra RAM?
A few physical clone consoles like some modern Super NES derivative have that feature.
It would come in handy for games that use a memory manager or compression.
Like Sonic 3, which has a decompression algorithm and fails on 68010 due to memory constraints.

Best regards,
Jo22

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 1 of 3, by Jo22

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Quick update.

There's an homebrew diagnostic program that can detect CPU type.

It's not by me, but I've attached it here because the source is a ROM hacking site and I'm not sure if I should provide a link.

The attached photos are my own, they show my test build.
Amomg other things, the test program helped me to figure out if the 68010 really was an 68010.

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 2 of 3, by theelf

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Hi, maybe not understand very well, but almost new emulators support overclock, even old Gens32 Surreal have 68k overclock

No idea about 68010

Long time ago i did a website for megadrive programming, but is in spanish, i think still online http://theelf-megadev.com/

Reply 3 of 3, by Jo22

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Hi! Thank you very much! ^^
- It mentions Basiegaxorz, I see ? I think that’s cool! I'll have to read though that site.

Also thank you for the tip with Gens32, I missed out on that one.
I was more of a Kega Fusion user at the time, I suppose. 😅

About 68010.. It's not needed in principle, but it sometimes helps with 3D graphics
due to being more efficient/having a tiny buffer.
It's a bit like replacing a 8088 by an NEC V20 on vintage PCs, I guess.

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//