Reply 1580 of 1584, by NeoG_
StriderTR wrote on 2025-08-31, 21:16:I assume I know the answers, but, I just want to confirm.
In GUS mode, everything works great, except Fasttracker 2, but I assume that's a RAM limitation on larger modules. Smaller ones work. FT2 shows 1023K available. Is that using some of the 2MB storage since a Pico only has 264KB of SRAM?
The PicoGUS uses the external PSRAM chip to store GUS sample data yes. The last version of FT2 (2.09) has faulty GUS support, so make sure you are using 2.08 (or the new 2.10+ modern releases) and also yes modules larger than 1MB will not fit inside GUS memory. Impulse Tracker can auto downgrade 16-bit samples to 8-bit which can help some >1MB mods fit.
StriderTR wrote on 2025-08-31, 21:16:In Sound Blaster mode, can't get FT2 to work at all, not sure why, it just crashes when you play anything.
Not sure about this one, I can use FT2 in SB mode on firmware version 3.2.0 without crashes. Could potentially be irq/dma/address config issues.
StriderTR wrote on 2025-08-31, 21:16:DN3D needs 16-bit DMA and also wont work in this mode (no sound FX). Works great in GUS! Assume it's the lack of 16-bit DMA.
DN3D always asks for a 16-bit DMA but ignores it if you select 8-bit mixing, any 16-bit DMA value will work when 8-bit mixing is selected (I just set it as 5). Also set the card type to "Sound blaster 2.0", 8 voices, Mono, 22Khz.
Retro Rig: SS7 AladdinV, K6-2+/550, V3 2000, 128MB PC100, 20GB HDD, 128GB SD2IDE, SB Live!, ES1868F, PicoGUS, WP32 McCake, iNFRA 6000 CD