First post, by count23
Hi folks,
I'm poking around some old dos games like Star Trek 25th anniversary where the MIDIs can't be extracted properly from the archives for various reasons and i was hoping someone might point me to the right workflow for extracting the MT-32 output and saving it either as an XMI or midi track (to go into something else to update the instruments with a newer soundfont) or at least just extracting them with the sysex intact.
Right now my workflow has been to basically use the dosbox midi capture function ctrlaltf8 and save those as midi's, i can't seem to get any consistent information if those save the sysex if i start the capture fast enough or if it's purely just GM and no mt-32 elements in the capture. Playback on MUNt seems ot be hit and miss, if i pin the synth using a track i captured before MT32 loaded it seems to play all the audio fine, if i hit the individual captures of tracks it seems to be less relaible, so to me that says that the sysex is loaded once at the start of the gameplay and not when each individual track is loaded or something, but MIDI is not really my strong suit.
Any help would be appreciated in guidance on this or workflow. I want the MIDIs/XMIs rather than a raw wav export if possible.