Reply 60 of 66, by Jo22
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Lord Myn wrote on Yesterday, 08:52:I have a few games which are known to compatible EGA or VGA only, but there are CGA compatible versions of them: […]
I have a few games which are known to compatible EGA or VGA only, but there are CGA compatible versions of them:
Rise of the Dragon (16 color version works on CGA - 640x200 mono)
Heart of China (16 color version works on CGA - 640x200 mono)
Police Quest III (16 color version works on CGA with compatible driver)
Castle of Dr. Brain (16 color version works on CGA with compatible driver)
King's Quest V (16 color version works on CGA with compatible driver)
Space Quest I SCI (16 color version works on CGA with compatible driver)
Space Quest IV (16 color version works on CGA with compatible driver)
Leisure Suit Larry 1 SCI (16 color version works on CGA with compatible driver)
Leisure Suit Larry 5 (16 color version works on CGA with compatible driver)
Operation Stealth (early version works on CGA)
Vette! (there is a separate CGA version)
Rise of the Dragon is interesting, because the CGA mode just doesn't look right in emulation, the dot spacing is off for some reason.
I've taken a photo of how it looks on an PC/XT class PC with on-board CGA.
The PC was a Siemens Nixdorf 8810 M35, from ca. 1984.
Re: MCGA Games (PC/DOS) - LCD vs CRT
What I wonder, though, is why 640x200 mono and not 320x200 4c was used.
The dithering used is ordered dithering (?) and it's hard to make things out against the dithered background.
Someone should think that 320x200 16c to 320x200 4c conversion
would have made more sense than 320x200 16c to 640x200 mono.
Because the readability of the text didn't improve either by using 640x200 mono, I think.
That was different with the old Sierra games.
In higher resolution mode, such as Hercules, the text font was usually of higher quality, at least.
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