Reply 20 of 29, by TheMysteriousGray
Towncivilian wrote on 2025-09-28, 23:53:Have you tried with hardware sound acceleration set to "No acceleration"?
This motherboard has two ISA slots. Can you try putting the AWE64 in the other slot? I'm wondering if the one it's in now is a shared PCI/ISA slot and that could be causing some issues somehow.
Also, you mentioned planning to install a 512MB RAM stick in this motherboard. This is a 440BX chipset and 512MB sticks will likely be recognized at half-capacity (256MB) by this chipset unless they are low-density (which I think are either extremely rare or basically non-existent). If you are in the US, I have 3x256MB PC133 CL3 RAM sticks I'd be happy to give to you.
Really! Cool! Lemme know how you wanna set that up.
I tried setting the recovery time all the way up to 4, and it didn’t change anything that I could notice. Completely turning off hardware accelerated sound also completely muted Half-Life, so that’s an obvious no-go.
Some areas have consistent slight slowdown, and are thus accompanied by audio garbling in 3D accelerated mode, so it may just be a performance problem. The ones that almost always have slowdown are the scene with the forklift, G-Man in the tram next to the spilled nukage, and anywhere near the Anti-Mass Spectrometer. It would make sense I guess, this AWE64 Value has only the base 512KB of onboard memory and is a dated card by contemporary standards, but it’s still strange that the problem only really gets bad in 3D accelerated mode. I think, if I were to buy my way out of the problem, getting a SB Live or similar card would be a smarter start, right?