VOGONS


First post, by Nasheed

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Hey I've set mipmaps to on in dgvoodoo but whenever I do the dynamic player lights (Lightstones/firebettle eyes/etc) break and turn into spotlights, below is the setting that causes this and a picture of the problem.

This is the setting
3ubTcPI.png

This is what my light sources look like
blwTb2Y.png

This is what it should look like, just a soft light around the character
JHSuez1.png

Reply 1 of 2, by Dege

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If it works fine without forcing any texturing option but not otherwise then the rendering technique is probably incompatible with the forced textures (it's a known problem in other games).

But, regarding that this is an old game without advanced rendering techniques, and the light seems to be coming from a simple light map texture, it's strange a bit.
Since I cannot test this game, are you interested in making some graphics capture for me with RenderDoc if I give you dll's compatible with that? Then I could have a look into it.

Reply 2 of 2, by Nasheed

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Dege wrote on 2024-11-25, 18:12:

If it works fine without forcing any texturing option but not otherwise then the rendering technique is probably incompatible with the forced textures (it's a known problem in other games).

But, regarding that this is an old game without advanced rendering techniques, and the light seems to be coming from a simple light map texture, it's strange a bit.
Since I cannot test this game, are you interested in making some graphics capture for me with RenderDoc if I give you dll's compatible with that? Then I could have a look into it.

hey sorry i just saw this post i know im super late, i can capture whatever you need just let me know how to do it if you are still interested, thanks a ton for the reply.