First post, by Zilch
Zilch
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Recently I may have been toying with the idea of using DOSBox as a wrapper for developing cross platform games.
Yeah yeah, I know there are already tools for this (such as libGDX). But why should we simplify things?
First we need to implement a multi-touch interface & API for DOS. This will enable us to make use of the games on iOS and Android.
Then we need to think of sound devices, dynamic resolution scaling.
Easy as pie!