First post, by captain_koloth
Prompted by the realization that my beloved 1999 Gateway-branded Trinitron VGA monitor won't last forever for 1600x1200 Win 9x-era gaming goodness, I've been experimenting heavily with CRT shaders in Shaderglass and Retroarch. In my ideal use case, whenever my Trinitron finally bites the dust, I can switch from my XP rig with that CRT, to using Shaderglass on my modern PC to emulate that style of CRT for when I play games of that era via GOG or whatever.
As I've experimented, though, I've discovered that essentially, the state of development and number of options for emulation of consoles and various consumer TVs and PVMs is extremely advanced and that there are endless options and guides. For emulation of relatively high-resolution VGA monitors for Win 9x/XP gaming, however.... there's kinda nothing.
You can of course modify other shaders, but you're pretty much on your own with respect to guides for ideal settings. Has anybody else experimented with this, or found any better information that I've been able to? I've been a bit frustrated as I've finally dived into this and found that all of the progress and customization and discussion is nearly 100% exclusively for console gaming and geared for 240p/480i content. There are a zillion shaders to make your SNES look like you're playing on a BVM, or to make your screen look generically fuzzy, curved, and full of artifacts, but there IS a specific look to those late 90s VGA monitors that I'm struggling to figure out how to capture with the available tools.
