First post, by LiquidProj3ct
Hello, I am having trouble getting the classic combat flight simulator Mig Alley (Windows 98 era) to launch on my Linux system using Lutris. I am seeking assistance from anyone who has successfully set this up.
My System & Setup:
Operating System: Linux Mint (Latest Version)
Game Runner: Lutris
Issue: The game does not even attempt to start; there is no error message in the Lutris console output. The process simply terminates immediately.
Specific Attempts & Observations:
1. Wine Runners Tested:
-Various versions of Wine-Staging / GE Wine-Staging (including older ones).
-Various versions of GE-Proton (since this is often better for D3D/DXVK).
2. Compatibility Layers Tried:
-DDrawCompat: Installed, no change.
-DGVooDoo: Installed, no change.
I've tried numerous combinations of enabling/disabling components without success.
3. Virtual Desktop Observation:
When I enable the Wine Virtual Desktop setting, a small MS-DOS console window briefly flashes on the screen before the process dies. It is too fast to read the error message.
I suspect this console flash contains a critical DDraw or GDI initialization error.
Has anyone found a reliable method or a specific Wine configuration (runner version, set of overrides/DLLs, or a specific `winecfg` Graphics setting) that allows Mig Alley to successfully initialize and launch on a modern Linux system?
Thank you for your time.