Here is the new 3.27 patch. A faster exe that gives you more frames per second, packed with Quality of life improvements
Note You need to patch Quake2 to version 3.20 before using this.
The SSE version ONLY works on computers with SSE
Quake 2 BDGN 3.27 patch notes.
Modern screen resolutions
Cinematic can now be turned off in the option menu so the intro and
movies between missions don play.
It can also be disable from the console using cl_hack_nocinematics 1.
Hiding or drawing the weapon on the left can now be done from the
option menu, no need to go to multiplayer and player setup menu.
There are now 4 sound quality options instead of two.
8khz was added for slower machines and 44kHz for faster machines.
The game only has 22khz sound originally so a high definition
sound pack needs to be added to benefit from 44kHz.
Wall and floor textures can also be disable in OpenGL mode from the
video menu, mainly for very slow machines.
The console can also be used to disable textures, gl_hack_notextures 1.
There is also gl_hack_noimages 1 to turn off even more textures but
the result is ugly.
Zoom was added to the game.
Its 2.4x and is bound to mouse2 but can be rebound to any key in the
option menu and customize controls.
Sensitivity is adjusted automatically when zoom is used.
If you desire custom zoom and sensitivity you can set zfov and
zsensitivity manually in the console.
You should also set dfov and dsensitivity to match your normal
fov and sensitivity cvar.
*(z for zoom and d for default when not zoomed)
All keybindings where updated to modern WASD hack style and more
keybindings are available in the option menu under customize controls,
like weapons, zoom and grenade.
Freelook is now on by default and a lot of legacy keybindings and mouse
settings where removed.
Chris Dohnal SMP patch for Quake 3 was added to the video menu as a
driver option, SMP OpenGL.
Only OpenGL is available as a menu option because the 3dfx
implementation was intended to use 3dfxvgl.dll from the 30202 voodoo2
drivers and using that or other minigl driver offered no benefit in any
testing we did.
Using the SMP Opengldriver option in the video menu I saw a gain
from around 160fps to 220fps on my Dual Athlon MP 2Ghz with the patch.
On my Dual Pentium 3 1Ghz I saw no gains, so results may very so make
sure to benchmark before and after using timedemo 1 and demo1.dm2
in the console.
Also Make sure you actually have 2 or more processors and are running
windows NT, this is not for single processor systems with windows 9x,
it will crash but the game should launch just fine again.
Processors with SMT like Pentium 4 with Hyper Threading should work as
long as you are on some Version of Windows NT.
The patch should be mostly useful if you are CPU limited and not GPU limited.