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Quake 1 questions

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First post, by Old_mATX

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Hi and Happy Thanksgiving,

Hoping to pick some old games gurus minds.
I just installed Q1 on my retro rig. It’s Win ME based and GeForce FX Ultra 5700. Anyway, I set it up from the full disk that came with GLQuake 0.95. It works ok in general. However, I have few questions on the config, resolution and newer GLQuake.
1. How do I put +mlook there so it starts automatically, just add it to cfg file?
2. Similarly, can I put higher resolution to the config file?
3. Any advantage to replace GLQuake 0.97 or 98?

Thanks.

Reply 1 of 19, by leileilol

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1. +mlook in autoexec.cfg. make this file in id1
2. cfg doesn't define the resolution. Follow the instructions in video options and set -width and -height in the shortcut.
3. Multitexturing and less flipped sprite problems.
Also as you're using an nvidia (shudder) you'll want to add -dibonly to any WinQuake shortcut you use, otherwise it's performance/stability issues ahead

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Reply 2 of 19, by elszgensa

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Going by your questions, I take it you might not very experienced with the Quake engine, or at least earlier versions of it. Are you aware that GLQuake has some issues/differences wrt lighting ("overbrights")? Read about it here. Later maps/mods started being made with GLQuake's lighting in mind, but the original game wasn't - so if it's your first time playing through that, you might want to revert back to a non-GL version for a better experience, since that's the one the maps were lit for/look best in.

Reply 4 of 19, by Old_mATX

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leileilol wrote on 2025-11-26, 02:19:
1. +mlook in autoexec.cfg. make this file in id1 2. cfg doesn't define the resolution. Follow the instructions in video options […]
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1. +mlook in autoexec.cfg. make this file in id1
2. cfg doesn't define the resolution. Follow the instructions in video options and set -width and -height in the shortcut.
3. Multitexturing and less flipped sprite problems.
Also as you're using an nvidia (shudder) you'll want to add -dibonly to any WinQuake shortcut you use, otherwise it's performance/stability issues ahead

I will try those suggestions. I'm not using WinQuake.exe, it has a bug with Nvidia card. Maybe you meant to create a shortcut based on WinQuake.exe with -dibonly key?

Reply 5 of 19, by Old_mATX

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elszgensa wrote on 2025-11-26, 04:07:

Going by your questions, I take it you might not very experienced with the Quake engine, or at least earlier versions of it. Are you aware that GLQuake has some issues/differences wrt lighting ("overbrights")? Read about it here. Later maps/mods started being made with GLQuake's lighting in mind, but the original game wasn't - so if it's your first time playing through that, you might want to revert back to a non-GL version for a better experience, since that's the one the maps were lit for/look best in.

Yes, I never played Q1, my first ever Quake game was Q2. With this PC I built based on Nvidia the WinQuake has issues with freezing/black screen. Only two modes worked for me so far: GLQuake and software render. So, my choice is GLQuake as it uses GPU and relatively trouble-free. Software render is low-res and too much FPS. So for purists original Quake is a must but for me I just want to play on relatively period correct hardware.

Reply 7 of 19, by LoStSOul

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well... i still have the quake folder from 90s 😁 , always used glquake because 3dfx voodoo
i think you can adjust resolution on config.cfg on id1 folder

my glq.bat:

glquake -heapsize 30000 -width 1024 -height 768 -sspeed 22050 %1 %2

autoexec.cfg

echo Loading Some Stuff...
+mlook
exec nick.cfg
alias rj "impulse 7;cl_pitchspeed 90000;+lookdown;+jump;wait;+attack;wait;-lookdown;-jump;-attack;centerview;cl_pitchspeed 150"
gl_flashblend "0"
r_wateralpha "0.3"
r_mirroralpha "0.3"
r_shadows "1"
gl_polyblend "0"
m_filter "1"
gl_playermip "0"
gl_keeptjunctions "1"
fov 110

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Reply 8 of 19, by Old_mATX

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LoStSOul wrote on 2025-11-27, 22:42:
well... i still have the quake folder from 90s :D , always used glquake because 3dfx voodoo i think you can adjust resolution on […]
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well... i still have the quake folder from 90s 😁 , always used glquake because 3dfx voodoo
i think you can adjust resolution on config.cfg on id1 folder

my glq.bat:

glquake -heapsize 30000 -width 1024 -height 768 -sspeed 22050 %1 %2

autoexec.cfg

echo Loading Some Stuff...
+mlook
exec nick.cfg
alias rj "impulse 7;cl_pitchspeed 90000;+lookdown;+jump;wait;+attack;wait;-lookdown;-jump;-attack;centerview;cl_pitchspeed 150"
gl_flashblend "0"
r_wateralpha "0.3"
r_mirroralpha "0.3"
r_shadows "1"
gl_polyblend "0"
m_filter "1"
gl_playermip "0"
gl_keeptjunctions "1"
fov 110

Thanks for the script! However, I GOT it working today with GLQuake 0.98 + shortcut resolution values. It's smooth, high res. and mouse always works now.
Script-wise, mine only contains +mlook. What does it bring aside form the mouse?

Reply 9 of 19, by LoStSOul

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exec nick.cfg are fancy nickname on multiplayer

r_ and gl_ are some tweaks that used on multiplayer (with quakeworld), like 90% transparent water.. others i don't remember now

rj was a trick to do Rocket Jump (multiplayer too), need assign mouse right button to rj

GamingPC: R7 5800x3d, x570s Aorus Elite ax,32gb, radeon 7900 xtx, w10
InternetPC/General use: R7 1800x.64gb, Asus prime x370, quadro p620, Debian12

Reply 10 of 19, by Old_mATX

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LoStSOul wrote on 2025-11-28, 17:47:

exec nick.cfg are fancy nickname on multiplayer

r_ and gl_ are some tweaks that used on multiplayer (with quakeworld), like 90% transparent water.. others i don't remember now

rj was a trick to do Rocket Jump (multiplayer too), need assign mouse right button to rj

Interesting, I thought maps water is not transparent by design!

Reply 11 of 19, by Sleaka_J

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Old_mATX wrote on 2025-11-30, 02:52:
LoStSOul wrote on 2025-11-28, 17:47:

exec nick.cfg are fancy nickname on multiplayer

r_ and gl_ are some tweaks that used on multiplayer (with quakeworld), like 90% transparent water.. others i don't remember now

rj was a trick to do Rocket Jump (multiplayer too), need assign mouse right button to rj

Interesting, I thought maps water is not transparent by design!

It's been a long, long time, but from what I recall the original Quake didn't have transparent water, but there was some sort of level altering patch you could do to change that.

https://www.quake-info-pool.net/vispatch/files.htm <- I think this is what I was thinking of.

Reply 12 of 19, by LoStSOul

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with 3dfx you can get transparent water (r_wateralpha), but all liquids, that's why i used wateralpha 0.3 to see lava and water.
The "issue" are on normal mappack you see transparent water but if a player jump to water, you will not see it. There a patch called vispatch, like Sleaka_J said, bypass this issue, when you join on multiplayer game there are an warning for everyone but most didn't know what is... "ahh must be skin problem.."

GamingPC: R7 5800x3d, x570s Aorus Elite ax,32gb, radeon 7900 xtx, w10
InternetPC/General use: R7 1800x.64gb, Asus prime x370, quadro p620, Debian12

Reply 13 of 19, by Old_mATX

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LoStSOul wrote on 2025-12-01, 18:38:

with 3dfx you can get transparent water (r_wateralpha), but all liquids, that's why i used wateralpha 0.3 to see lava and water.
The "issue" are on normal mappack you see transparent water but if a player jump to water, you will not see it. There a patch called vispatch, like Sleaka_J said, bypass this issue, when you join on multiplayer game there are an warning for everyone but most didn't know what is... "ahh must be skin problem.."

I see thank you for the info, I'm grateful that I can even run it almost vanilla. The only thing I've done to it was to run via GLQuake 1.13a. This gave me fog, but it also brought brightness up a bit, I couldn't see sh1t before.

Reply 14 of 19, by nali

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There's a version of OpenGL Quake with fog. I liked using this one.
It's not a "modern" one like Darkplaces, but from circa 1999/2000. IIRC, the exec name was Quake1.exe, not glquake.exe

Reply 15 of 19, by Old_mATX

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nali wrote on 2025-12-08, 16:31:

There's a version of OpenGL Quake with fog. I liked using this one.
It's not a "modern" one like Darkplaces, but from circa 1999/2000. IIRC, the exec name was Quake1.exe, not glquake.exe

That's the 1.13a. The one I'm running. IMHO it's a given if you want to run under Win 9x, full screen, high resolution.

Reply 16 of 19, by nali

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I didn't remember the version number 😀
With modern computers I use Darkplaces, but always used the 1.13a since I discovered it.
I don't remember if the 1.13 ran correctly with a Voodoo 1 ... I already had a Voodoo 3 when i discovered it.
But of course with a FX there should be no problem.
Quake 1 is fun, it's my favorite. And wonderful to play in coop mode with a few friends 😀 Same as Unreal in fact.

Reply 17 of 19, by twiz11

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nali wrote on 2025-12-08, 19:08:
I didn't remember the version number :) With modern computers I use Darkplaces, but always used the 1.13a since I discovered it […]
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I didn't remember the version number 😀
With modern computers I use Darkplaces, but always used the 1.13a since I discovered it.
I don't remember if the 1.13 ran correctly with a Voodoo 1 ... I already had a Voodoo 3 when i discovered it.
But of course with a FX there should be no problem.
Quake 1 is fun, it's my favorite. And wonderful to play in coop mode with a few friends 😀 Same as Unreal in fact.

I'd have to go with Serious Sam on Co-Op mode its incredibly stable, even more than what System Shock 2 did to get Co-Op to work on their engine.

Quake/Unreal/Serious Sam all leading engines of their time and now theres only one anyone can work on. Unreal though I wish they would do a software renderer as an april fools because it was quite good to play unreal on a crap computer and have ok FPS even if quality was bad. Lest I could listen to the music and still feel the ambience.

Reply 18 of 19, by nali

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Serious Sam came later,but was totally stupid.
I loved a lot andplayed with my boys 😀
When I had my 233MMX, a friend had a P2 233, but waited to buy a good graphic card because of money. Later he finally bought an Ati AGP, not the best choice.
So he played Unreal with the P2 and an ISA video card 😀
Software mode, of course, but it worked surprisly well ! 😀
And my 233 MMX was Linux Red Hat with a Voodoo 1 and Wine to play Unreal ... And was running at 290 MHz with 96 Mo ram.
Strange days 😀

Reply 19 of 19, by twiz11

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nali wrote on 2025-12-08, 22:55:
Serious Sam came later,but was totally stupid. I loved a lot andplayed with my boys :) When I had my 233MMX, a friend had a P2 […]
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Serious Sam came later,but was totally stupid.
I loved a lot andplayed with my boys 😀
When I had my 233MMX, a friend had a P2 233, but waited to buy a good graphic card because of money. Later he finally bought an Ati AGP, not the best choice.
So he played Unreal with the P2 and an ISA video card 😀
Software mode, of course, but it worked surprisly well ! 😀
And my 233 MMX was Linux Red Hat with a Voodoo 1 and Wine to play Unreal ... And was running at 290 MHz with 96 Mo ram.
Strange days 😀

i still dream about 1999 so called peak of humanity. Unreal Tournament for days