Divinity: Original Sin Enhanced Edition
I've tried to get into this game many times over the years, but could never stay interested. I decided to force myself to play it this year, with the hope of building some momentum and getting into the game.
The game starts out somewhat strongly with a murder investigation (a lot like Ultima VII, just not as good), with several quests with alternate solutions. Nice! There's a strong mechanical foundation, as objects have physical characteristics like weight and material, so you can lift heavy barrels (if you are strong enough) and can ignite and burn certain things.
You start to think that this is going to be an amazing RPG, but the cracks start to form right away. The dialogue is simply awful. Every single character is some kind of quirky joke... it's like interacting with the worst of the "cute" (embarrassing) stuff in the Baldur's Gate games, but it's every single character in the game. I had the same problem with The Outer Worlds; if every character and situation is a joke, how can you expect me to take it seriously? The writers surely didn't.
Even worse, the game is presented as a sort of modern take on Ultima VII, but the open world is actually a bunch of level-gated nonsense. The game isn't level scaled (thankfully), but encounters are fixed and finite, which is actually another form of level scaling. You can exit the first town from the southwest, west, north, and east... but enemies are way too powerful in any direction but west, so that's where you have to go. Even worse, every single encounter is like this, so even after heading west, the zombies and skeletons to the north are level 3, but the zombies and skeletons to the south are level 4, and a single level makes a huge difference. You can definitely beat enemies that are a level or two above you (though this makes combat take even longer), but you're clearly meant to follow a linear path through the increasingly difficult fixed encounters. This means that, instead of exploring the world, you end up walking around looking for the next encounter that matches your level.
It's also annoying that every single combat is basically going to be a tactical encounter that will take you, I dunno, at least five minutes to clear. Five minutes doesn't sound like a long time, but, even only four hours in, I am starting to dread combat. You really want a mix of hard and easy encounters; the former to actually challenge you, the latter to feel some sense of advancement. If every combat is at roughly your level, it all starts to feel like the same thing over and over for a hundred hours; why do skeletons at my level take 5+ hits to kill, when I get at most six attacks total from my entire party every round? When I run into an encounter of six enemies, I'm tempted to just shut the game down for the day, because I know I'm gonna be sitting there for at least five minutes taking roughly one enemy down per round (less, of course, if "skeleton archer" somehow heals "skeleton brawler" halfway through). Who wants to sit there smacking some lowly monster like "skeleton archer" attack after attack in turn-based combat.
And of course, the equipment is all level locked, so if I stumble upon some awesome sword in a chest somewhere, I'll get penalized for using it unless I'm at the same level. One of the companions I tracked down came with a bow she was under-leveled to use properly! Am I playing an MMORPG? This makes no sense.