Talking Parrot was a family favorite back in the day when our dial-up could barely do email and shareware CD's were nearly the only source of new games.
Is there any chance that the official Dosbox will get real microphone input added?
Microphone input is not a development priority because it is rarely used by games. However, DOSBox uses the SDL library, which I believe does support microphone input, and open source means someone could develop the feature unofficially. If a microphone input patch works well and doesn't add too much code then it would likely be considered for official inclusion.
I've been playing with Dosbox-x for about a month now, certainly not expert in configuration, but there are options in the SOUND tab to increase or decrease recording volume.
I've been playing with Dosbox-x for about a month now, certainly not expert in configuration, but there are options in the SOUND tab to increase or decrease recording volume.
Good news - microphone input now works in DOSBox-X!
I've implemented real microphone capture using Windows WASAPI. It supports both DMA recording (DSP commands 0x24, 0x2C, etc.) and Direct ADC mode (DSP command 0x20).
Tested specifically with Talking Parrot (Creative Parrot) - it works well!
To use it, add this to your dosbox-x.conf in the [sblaster] section:
Important notes:
- Only tested with Creative Parrot so far
- Windows only (uses WASAPI)
- Not tested on different Windows versions or with other recording programs
Would appreciate feedback from anyone who tries it with other DOS recording software!