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EAX appreciation thread

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Reply 840 of 852, by Joseph_Joestar

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C0deHunter wrote on 2025-12-31, 17:30:

In F.E.A.R. Gold, I only have 'Enable EAX 2.0' option, how come EAX 3.0 (or even EAX 4.0 for that matter!) is not listed?

A couple of things to note here. First, Creative's branding of EAX 3.0 and EAX 4.0 was sometimes confusing. They often used "EAX Advanced HD" as an umbrella term when referring to either of those versions, and some games adopted that approach. The only way to know for sure if a game uses EAX 4.0 is when that's clearly stated in its options, manual, readme, or website. With regards to F.E.A.R. specifically, we have this page on Creative's old site which confirms that the game does indeed use EAX 4.0.

At a guess, EAX 2.0 was left as a separate setting in the options menu of F.E.A.R. because most on-board audio hardware of the time could only handle that. To enable EAX 4.0, an Audigy or X-Fi card was needed, which allowed their owners to also tick the "EAX Advanced HD" checkbox. Again, this varies from game to game. There was no clear standardization to how EAX versions were handled in the options menu of different games.

In short, don't expect games to clearly show the EAX version that they use in their options menu. Some do, but it's usually the exception, and not the norm. In most cases, you will have to find that info by looking at the game's readme file, manual or website.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 841 of 852, by C0deHunter

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Thanks for amazing explanation! OK, in F.E.A.R., I can clearly see that there is a Enable EAX 2.0 (and immediately below it) Enable EAX Advanced HD toggle , so I guess it means the EAX beyond 2.0

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Reply 842 of 852, by sharangad

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For anyone with an Audigy RX, the most up to date version of alchemy is from the Danielk audigy support pack. This installs and runs really well. Run it through the main installer.

I've also discovered that A3D support works if Alchemy is active in the game folder on Windows 11.

Having trouble with st:voyage elite force gog version. A3D has some background sounds playing back with distortion, but this is off-topic. I guess Creative's emulation is layered on top of ds3d.

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Reply 843 of 852, by Joseph_Joestar

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sharangad wrote on 2026-01-06, 10:16:

Having trouble with st:voyage elite force gog version. A3D has some background sounds playing back with distortion, but this is off-topic. I guess Creative's emulation is layered on top of ds3d.

I think Elite Force uses A3D 2.0 (or possibly even 3.0) so I'm not sure how Creative's emulation would handle that. On that note, Dark Forces 2: Jedi Knight sounded completely flat when using A3D on my Audigy 2 ZS under Win98. With a real Vortex 2 card, positional audio worked fine, but there was some crackling on occasion.

This is why I don't bother with A3D all that much. Even with a real Vortex 2, which I do have, you often need to juggle different driver versions and DLL files in order to get the expected result.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 844 of 852, by zuldan

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@Joseph, have you had any luck getting a X-Fi Titanium Fatal1ty front panel (SB1110) button lights working in Windows 10. As soon as the XP driver (XFTI_PCDRV_LB_2_17_0008.exe) is installed (from your X-FI XP instructions) the buttons turn on but when installing XFI_SupportPack_8_0_Refresh3.exe on Windows 10, the lights remain off.

Reply 845 of 852, by Joseph_Joestar

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zuldan wrote on 2026-01-06, 11:45:

@Joseph, have you had any luck getting a X-Fi Titanium Fatal1ty front panel (SB1110) button lights working in Windows 10. As soon as the XP driver (XFTI_PCDRV_LB_2_17_0008.exe) is installed (from your X-FI XP instructions) the buttons turn on but when installing XFI_SupportPack_8_0_Refresh3.exe on Windows 10, the lights remain off.

Sadly, I don't have the front panel. My card didn't come with that, since it's a Fatal1ty Professional, and not the Champion model.

I never tried those old 2.17.0008 drivers with Win10, as they exhibited some odd glitches under Win7. They work flawlessly under WinXP though. Might be a good fit for Vista too, but I haven't tested that.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 846 of 852, by sharangad

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Joseph_Joestar wrote on 2026-01-06, 11:32:
sharangad wrote on 2026-01-06, 10:16:

Having trouble with st:voyage elite force gog version. A3D has some background sounds playing back with distortion, but this is off-topic. I guess Creative's emulation is layered on top of ds3d.

I think Elite Force uses A3D 2.0 (or possibly even 3.0) so I'm not sure how Creative's emulation would handle that. On that note, Dark Forces 2: Jedi Knight sounded completely flat when using A3D on my Audigy 2 ZS under Win98. With a real Vortex 2 card, positional audio worked fine, but there was some crackling on occasion.

This is why I don't bother with A3D all that much. Even with a real Vortex 2, which I do have, you often need to juggle different driver versions and DLL files in order to get the expected result.

Well, I got A3D going with a disc based install of the game and there's no distortion. I'll update this post with a vid.

[EDIT] Sounds a bit strange and you're right, it's an A3D 3.0 game.
https://youtu.be/5uB5JvDkTkM

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Reply 847 of 852, by MattRocks

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How do YouTube recordings capture audible differences between with EAX and without EAX?

Reply 848 of 852, by shevalier

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MattRocks wrote on Yesterday, 15:29:

How do YouTube recordings capture audible differences between with EAX and without EAX?

No one knows what qualifications and understanding the authors of the video have.
Creative has a special virtual source after the DSP - ‘What-U-Hear‘.
This is a digital stream after all sound effects have been applied.
I wouldn't be surprised if they record sound for videos using the AC97 codec, connecting an X-Fi to it.

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Reply 849 of 852, by sharangad

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MattRocks wrote on Yesterday, 15:29:

How do YouTube recordings capture audible differences between with EAX and without EAX?

This is with headphone cmss virtual surround, captured with, as Shevalier said, with the what-u-hear recording source on the Audigy.

In headphone cmss mode, the hrtf audio is a stereo signal which the what-u-hear source can capture. Audio/Video clip compression might butcher the sound.

The xfi actually had a multichannel what u hear source which a creative recorder app could use to record 5.1 channel wave files. Unfortunately I only have an Audigy RX. The xfi may have problems with the what u hear source on windows 11, at least according to danielk's release notes for his last driver pack. There's conflicting info on this.
[edit]
To hear some sort of hrtf from these clips, listening with headphones with all signal processing switched off might help. I do know it sounds great while playing these games, to watch my own clips I have to turn off cmss.

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Reply 850 of 852, by shevalier

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sharangad wrote on Yesterday, 16:37:

[edit]
To hear some sort of hrtf from these clips, listening with headphones with all signal processing switched off might help. I do know it sounds great while playing these games, to watch my own clips I have to turn off cmss.

This will be more complete.
In order to listen to such clips with headphones, you must
- disable any virtual multi-channel sound system for headphones.
Dolby, from C-Media, from any manufacturer of USB headsets.
Only pure raw output.
- adjust your headphones with an equaliser to the Harman curve, for example, based on https://squig.link/
CMSS assumes that the headphones are ‘ideal’.

Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Audigy 4 SB0610
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value SB0400
Gigabyte Ga-k8n51gmf, Turion64 ML-30@2.2GHz , Radeon X800GTO PL16, Diamond monster sound MX300

Reply 851 of 852, by MattRocks

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Fair enough, but unless there is a without EAX baseline - how would any listener know what EAX is changing?

For extra complication: In addition to the YouTube video needing to present a "bit perfect" clone of the original outputs, to really know differences the listener would need a neutral pipeline that doesn't resample the Youtube video. In other words, not an EAX card.

Reply 852 of 852, by shevalier

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MattRocks wrote on Today, 11:36:

Fair enough, but unless there is a without EAX baseline - how would any listener know what EAX is changing?

For extra complication: In addition to the YouTube video needing to present a "bit perfect" clone of the original outputs, to really know differences the listener would need a neutral pipeline that doesn't resample the Youtube video. In other words, not an EAX card.

The samples in EAX era games are of very mediocre quality, often 22kHz.
Creative even presented Crystaliser as a solution to this problem (in their opinion).
In my experience, YouTube and other audio recompressions do not pose a big problem.
The main problem is the frequency response of the headphones.
The entire HRTF model is based on manipulating this very frequency response.
Therefore, if the frequency response does not correspond to a neutral one (according to the Harmon curve), the sounds are positioned anywhere but where they should be.

Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Audigy 4 SB0610
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value SB0400
Gigabyte Ga-k8n51gmf, Turion64 ML-30@2.2GHz , Radeon X800GTO PL16, Diamond monster sound MX300