Reply 920 of 940, by RetroGamer4Ever
Getting back to the joys of 3D Audio, NVidia dropped it from their VRWorks toolkit, so there is no longer any built-in 3D audio option for devs to use with their hardware. Instead, devs can use the 3D audio feature of whatever engine is being used for a game, which is something that the dominant Unreal Engine has or they can use third-party software, such as Valve's Steam Audio, which actually slides in quite nicely in place of DirectSound3D and EAX and Audiokinetic offers Wwise, which offers 3D audio capabilities to many games. AMD is still rolling with TrueAudio, but adoption for that is non-existent, in favor of third-party cross-platform options like the aforementioned ones, which TrueAudio currently does work with. Unfortunately, AMD has not put any dev resources into it since the COVID Pandemic, so it seems to be more or less abandoned by their corporate overlords.