Joseph_Joestar wrote on Today, 09:21:
Dark Souls 3
So far, this game seems a bit more linear than its predecessors. There's a limited number of locations that you can visit at the start, so you can't wander around the world as you please like in DS1. It's not that bad though, since the area I just completed (Undead Settlement) was huge. It consisted of several mini-locales, all of which had some interesting things to see, and there were plenty of bonfires all around.
Out of curiosity, how does the exploration work in these games? Are the areas gated by high level or otherwise difficult enemies giving you an "open world" but with a clear intended path or can you more or less choose a direction freely?
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Going through my pile of games to see what sticks.
Gave a shot of Mass Effect 2 after noticing it's now been over ten years since the last time I've played it, but no go. Too much talking, looks like I could use something more hi-octane after coming from slow paced Tomb Raider. But I did notice there's now a fantastic mod that makes you win all the minigames immediately after starting one while also increasing the planet scanning probes to cover the entire planet, so it scans everything with a single probe! Those damn minigames are such a huge pain in the ass, I used to modify my save to give myself enough minerals to last the entire game just to avoid having to suffer the stupid planet scanning, but there was no escaping from the other minigames. That mod fixes both issues and it works great, became a must have for me immediately.
Next I grabbed Shadow Warrior 2013, the reboot of the old Build engine game. I've played it through once before years ago and remembered having a good time with it, but looks like things have changed. At first it was really fun, I'm clearly prone to like melee "FPS" games and there's not exactly an abundance of games like that out there, but didn't take long for me to start noticing the cracks.
First of all there's a woeful shortage of special katana attacks, just three and one of those three is a ranged attack which I used way less than the other two. So I ended up using just two attacks, one single target and one surround attack for 95% of the time. Gets very repetitive and boring. There are guns too, but they are mostly for support, like taking out targets from a distance or against flying enemies. They aren't terribly fun to use nor particularly effective, though the double barrel shotgun that can be upgraded to have four barrels might be better. Didn't get far enough to get it and I don't remember how good it was.
It has other issues too, the level design is not amazing, visually the game is incredibly busy unless you disable a ton of post-processing crap and the character of Lo Wang isn't great in this game, There's arcade machines here and there that spew out onliners from the original game and they have been much funnier than anything he says in this reboot. The humor just isn't that great. Well, one chinese cracker did give me a smile; "You are never too old to learn something stupid". I don't know, that somehow resonates with me.
But it's not all bad, cutting down high amounts of enemies with a katana can be fun as long you don't mind the limited attack set, there a lot to upgrade and skills to unlock and you know those parts of classic Doom levels you can find in Doom 2016? Shadow Warrior 2013 did that first.
I'd recommend people to give it a try if it sounds like something you'd like, but you should pick it up from a big sale and having a budget game mindset wouldn't hurt. Looks like I no longer find it as fun as I used to, but I did enjoy it when I played it the first time.