Originally posted by DosFreak The CWS extender in DOS Quake is incompatible with NT.
Ok, well it always locked up the moment it tried to detect the sound card so I just presumed that was it and never tested further. Saves me the bother of trying it again.
Originally posted by HunterZ Nicht, WTF? Doom is NOT a Build-engine game!
*ahem*
The exact statement is ...it has the same PopF problem that all the BUILD games have..., meaning it has the same problem as all the BUILD games have with audio on NT. Don't make me throw a spoon at you.
Originally posted by Schadenfreude I wonder if you can strip the quake executable and teach it to use another extender, like Mok did with System Shock?
Since the source is available, yes, you can do that. Having said that, I have yet to see anyone release a DOS source-port of Quake.
Originally posted by chris97b I'm not sure if you just want to play doom, but you might want to check out JDoom.
Thanks Chris, but we are aware of JDOOM and the other source ports. If you read my first post in this thread you'll see the link for the DoomWorld page which has just about all of them.
Originally posted by Schadenfreude Then again, if you suggest a popular DOS game, stable in 2000/XP, with VESA2 modes and is open-source, that would be better.
Well, DOOM (the original didn't have SVGA, but the Win95 version did...), Quake, Quake II, and as DosFreak mentioned, the source for Duke3D was just recently released.
If you want a real challenge, find someone to create a Windows SVGA port of "Rise of the Triad". Everyone seems to have lost interest in it since the Duke3D source was released.