Reply 980 of 1003, by Joseph_Joestar
- Rank
- l33t++
MattRocks wrote on 2026-01-13, 13:30:Doom3 will query OpenAL because Doom3 is using OpenAL for mixing the sounds that it has already rendered. When Doom3 queries OpenAL, the Doom3 log is blindly repeating whatever OpenAL driver printed. The driver said it has 127 voices - that's true, but Doom3 doesn't use them.
I had some time today, so I fired up Doom 3 and used Falcosoft's OpenAL test tool to monitor its use of hardware voices. Here's a screenshot:
On my X-Fi card, Doom 3 used 127-30=97 hardware voices simultaneously during a firefight with multiple opponents. This can be easily replicated in Delta Labs, where the player is frequently attacked by several infested human enemies who use machine guns. I can provide the relevant savegame if someone else wants to test this.