Reply 21 of 23, by gerry
Shponglefan wrote on 2026-01-29, 18:12:Duke Nukem 3D […]
Duke Nukem 3D
Back in the 90s, this was my favorite FPS game and probably my favorite game period. Not just for single player, but I spent a lot of time building custom maps for it and playing a lot of deathmatch.
Now, I find it very dated. I don't think a lot of it has aged very well. The R-rated content and trash talking protagonist was novel at the time, but now... it feels "meh". I have little desire to do a replay of the game.
In contrast, I think Blood has held up as the best of the build-engine era games. If nothing else it has the most interesting aesthetic and doesn't feel as dated.
I still like Duke3d, but agree it feels of its era, the showcase environment interaction was a wow back then - agree Blood is still good
Reply 22 of 23, by gerry
asdf53 wrote on 2026-01-29, 20:02:My taste hasn't really changed, but my brain got slow, so RTS games feel like a chore today. […]
My taste hasn't really changed, but my brain got slow, so RTS games feel like a chore today.
Worms - Had to play it every day for a year because it was the only game I could afford. To this day, hearing the intro music makes me throw up in my mouth.
Half-Life - Was revolutionary back then, not so great today. Slow, empty levels, boring enemies, unsatisfying gunplay.
Need for Speed 1, 2 and 3 - Returning to them now, I realized these were style over substance. I was shocked how simplistic and boring the driving felt.
GTA - Tank controls, camera zooming in and out while driving. Couldn't stomach it for more than two minutes. Still love the GTA London expansion though.
RTS can be like work i agree, though somehow C&C series still have the balance, or maybe i'm just more familiar with them
I still like half life - what i would want more of is the environment - so much is just there , not something you can interact with - but that's true of most FPS now
Agree of need for speed, for me it didn't get good until NFS underground era, earlier ones just dont feel enough like driving
and good point on 2d GTA - games i spend hours in and can barely do a few minutes in now, for the reasons you note
Reply 23 of 23, by gerry
Sombrero wrote on 2026-01-29, 20:46:This is something I've been thinking about more and more lately as I've revisited games I've had fond memories of, only to realize I should have kept those fond memories as memories for a reason or another.
The biggest change has been how I view the entire RPG genre, it used to be easily my favorite genre of them all but somewhere along the way typical RPG tropes have started to really bug me. Things like taking far too much time to complete, having to spend tons of time familiarizing yourself with the game mechanics and character classes, party micromanagement, slow and mechanics-heavy combat, having to talk more or less with everyone you come across, checking every stupid barrel and box on the side of the road because for some reason people keep their gold and valuables in them and how some enemies in some RPG's drop things they have no logical reason to carry whatsoever.
ah yes, even modern RPGs suffer the item drop issue, for me though its the grinding and items/monsters just being upgrade skins not really different, a weakness of older RPGS and actually some modern too

