VOGONS


First post, by MaverickUK

User metadata
Rank Newbie
Rank
Newbie

Do you still have one or more mechanical hard drives? If so, I'm after high quality audio recordings of them:
- Spin up
- Idling
- Access
- Spin down

This is for the HDD Synth project I'm working on that plays back recordings of a physical HDD on an ISA card. So that if you're using a solid state hard drive, you can still experience that retro mechanical charm. I recorded a short video of the device demonstrating the spin up and idling sounds of the default sound pack

When the device is made available I'd like to include a variety of sound packs on the SD card it'll be supplied for a variety of drives. So the more exotic the better, please share your drives with the world.

Please include details about the drive that you recorded your audio samples of and how you'd like to be credited

Thank you

Let's make HDDs loud again 😁

http://www.strifestreams.com

Reply 1 of 7, by weedeewee

User metadata
Rank l33t
Rank
l33t

there's plenty available on yt.

Here's a nice channel with some (close to 400)
https://www.youtube.com/@arnlol

Right to repair is fundamental. You own it, you're allowed to fix it.
How To Ask Questions The Smart Way
Do not ask Why !
https://www.vogonswiki.com/index.php/Serial_port

Reply 2 of 7, by MaverickUK

User metadata
Rank Newbie
Rank
Newbie

Thanks for sharing - unfortunately Arnlol's video aren't ideal, as they don't really have any long periods of idle

Ideally don't really just want to nab someone else's work off YouTube, which is why I'm actively appealing for people who are happy to share 😀

http://www.strifestreams.com

Reply 3 of 7, by weedeewee

User metadata
Rank l33t
Rank
l33t

I'm not saying you should just take the sound from his videos. You just ask him.
The problem with the idle sound you mention is that it changes with the age of the drive, the wear on the spindle bearings.
A new drive sounds very silent while a worn drive tends to be an annoyingly pitched whine.

Right to repair is fundamental. You own it, you're allowed to fix it.
How To Ask Questions The Smart Way
Do not ask Why !
https://www.vogonswiki.com/index.php/Serial_port

Reply 4 of 7, by cyclone3d

User metadata
Rank l33t++
Rank
l33t++

Looking at the project, you probably want more than just one sound type for access.

Looping a single .wav file is not really going to be realistic.

Synchronous access sound is going to be a lot different that random access sound. You need the sound of the head(s) moving back and forth with random access and the solid grrr noise for synchronous access.

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 5 of 7, by ott

User metadata
Rank Member
Rank
Member

I think creating disk access (read) pattern will simplify audio recording/editing.
It must be a DOS/Windows program that will access sectors in a certain way.

For example:
- The disk (heads) makes a single access + short pause + disk sequentially reads several sectors + long pause
- Moving to the next N sectors
- Repeat

This way you will get dozens of WAV-samples to simulate real random/sequential reading.
Audio cuts with long pauses can be used to randomize idle sounds.

Reply 6 of 7, by bakemono

User metadata
Rank Oldbie
Rank
Oldbie

To model the sounds of an HDD, I'd expect there to be a more-or-less continuous spindle sound, and then on top of that would be sounds from head activity, depending mostly on the distance of a seek, and possibly the head positions. Very old drives had stepper motors instead of servos, and had the same number of sectors on every track. Most IDE drives have more sectors on the outer tracks, so they'd tend to spend more time on one of those tracks before stepping to the next one.

Anyway, here is a nice WD Caviar 2635 booting up, and doing a SNOOPER disk benchmark at the end. http://www.hyakushiki.net/junk/wd2635.wav

GBAJAM 2024 submission on itch: https://90soft90.itch.io/wreckage

Reply 7 of 7, by matze79

User metadata
Rank l33t
Rank
l33t

maybe use a contact microphone for recordings ?

Or create a real synth algorithm, who generates it on the fly ?