VOGONS


First post, by rico001

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I think DOSbox glshaders/scalers do not look good /work right. They upscale for some reason... Example from log on World Rally Championship fever... Auto-switched to shader 'crt/vga-1080p'
2026-02-06 20:34:15.338 | SDL: Using standard SDI (auto) display refresh rate of 60 Hz Windows 11 oled tv.
2026-02-06 20:34:15.351 | DISPLAY: VGA 720x400 16-colour text mode 03h at 70.087 Hz throttled VFR, scaled to 1067x800 pixels with 1:1.35 (20:27) pixel aspect ratio

need to go to 640x400(double-scan) and maybe use standard of 640x480 emulated... will try to explain better and post more info...

The glscaler scaler standard may be the issue... On Windows 95/98 with crt monitor it had an option to use double-scan in a compatibilty mode (I think I remember from command and conquer red alert) So am trying to say upscale differently for 320x200 games. EDIT:
Learned about Pixel Aspect Ratio and DisplayPixel Aspect Ratio... PAR of 1:1.22 instead of 1:1 changes demensions of each pixel and is differant process than simply upscaling the on-screen image by an integer.

Last edited by rico001 on 2026-02-11, 01:54. Edited 2 times in total.

Reply 1 of 3, by rico001

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Found a ton of cool info, ideas failed couldn't get a game working in .82.2 might try regular dosbox, am able to use both monitor and tv -2000+(date) years... Found out 320x200 (might be mode 12h) might be considered 16:10, and might not work on tv's 1280x800... Still learning... hopefully ok to post here, learning alot remembering fun things ...

Reply 2 of 3, by theelf

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Cant understand anything

Reply 3 of 3, by rico001

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theelf wrote on Yesterday, 14:51:

Cant understand anything

Still learning too. will try to posts pics or a video...