First post, by Feanor_twh
I've been doing a lot of research on disabling texture filter in late '90s 3D games to get a more authentic experience. I've found it working with some games like RTCW, Half-Life, and Quake II, but each game has its own specific procedure, and it ends up being a real headache. Besides, in some games, like UT99 and GTA III, I haven't been able to do it at all.
It occurred to me that there might be a way to do it through driver settings, but I'm using an FX5200 (Detonator 45.23), and that setting isn't there.
Does anyone know of a stable driver version that has this functionality? Maybe the Omega driver?
Does anyone know of any other way to achieve this?
DOS - Amstrad PC1512 NEC V30, 640kb, 128mb CF (XTIDE)
Win3.1 - IBM PS/ValuePoint 486DX2 66, 8mb, Tseng ET4000, 2gb CF
Win98 - AT 386 case K6-III 400, 128mb, Riva TNT2 Pro, 20gb SSD
WinME - Intel Dot Station (Paquito) PIII 750, 256mb, FX5200, 128gb SSD
