The E5800 Intel combo trounces the AMD 939 equivalent. Besides possessing a huge performance-per-clock improvement over the P4, it also has a good 500mhz-1ghz processor clock advantage over socket 939 AMD. With the same videocard and driver, 3DMark2001SE gains around 2000 points:
E5800 (3.2Ghz), GeForce FX5800, Forceware 45.23:
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And here's something a little extra. With a 6800GT, the test results almost double:
E5800 (3.2Ghz), GeForce 6800GT, Forceware 77.72:
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A 6800GS scores approximately 1000 points less:
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These tests were done with DirectX 8.1b. With the 6800GT, AGP memory showed up as 120mb instead of 128mb. Installing DirectX 9 had no effect on AGP memory, and it functioned properly (I tested this with the A8V only, though I'm certain I would have the same results with the 775i65G).
Now, we compare this with a PCIe system. The system has a 3.6Ghz (oc'd) Wolfdale Core2 with 2GB of DDR2 (the AGP systems were run with only 512mb of DDR). The GPU is a PCIe Quadro FX3450 (poor man's 6800GT).
Wolfdale @3.6Ghz, 2GB DDR2, Quadro FX3450, Forceware 77.72:
The attachment L5240_FX3450_77.72.png is no longer available
The PCIe blows the fastest AGP system out of the water. Although it is only 400mhz faster, the increased speed of other subsystems pushes it far ahead.
Now, @bloodem has stated "The drop is significant, especially in 1% / 0.1% lows, there are a lot of visible stutters even if the average framerate is 'very good'".
The reason for this, at least in theory, is that there is no mechanism in Windows 98se for AGP texturing with PCIe. For later versions of Windows, DXDIAG will show "AGP Texturing" as being 'enabled', so they do employ some compatibility later for it (that means to say, even on a modern Windows 11 system with modern hardware, decades removed from AGP, you still see it). But with 98se, you are stuck with only the memory on the graphics card, whereas proper AGP texturing would then have that amount of RAM from the system shown as being available for the card in 3DMark 2001SE AGP info for more processing.
Does anyone have any suggestion on how I can gather empiricisms to prove that? Is it playing games at resolutions higher than 1024x768 that would exhaust the 256mb of RAM on these cards or is it enabling features like anti-aliasing or anisotropic filtering?
I have a PCIe 7900GTX as well I could test with, though I would never use it on a permanent basis because of the 82.69 drivers which in my opinion are not completely suitable.