VOGONS


First post, by Sh1nRa358

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I tried to use DXCpl.exe with the latest debug version of dgvd2 but im not seeing any logs pop up unless i forgot how to use it. Im using the latest version of the Memoria mod with it as well. When using dgvd2 on dx12 for this game, i can reproduced a memory error crash 100% either through gameplay or their model viewer. Doesnt seem to happen with DXVK. Go in the model viewer and navigate to the environment section and just keep rapidly tapping the --> arrow button. Before the environment setting is completely navigated through, you will definitely get a crash halfway through with a silent crash. in game, if you play for about 30 to 45min, you'll get a crash with a memory error. This happens with most recent versions of dgvd2.

Reply 1 of 3, by Dege

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I installed the GOG version of the game and also the Memoria patch. So now I have a config panel when launching a game. But where is that model viewer? Once I launch the game, I can only play the story.

Could you plz give a step-by-step guide to the viewer?

Reply 2 of 3, by Sh1nRa358

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I have the steam version. dont know if that makes a difference. latest memoria patch. Start the memoria launcher > advance tab > model viewer on the bottom left of that page. Memoria version v2025.7.13

Reply 3 of 3, by Dege

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Ah, thanks, I think I found it. Did you mean this one?

FINAL-FANTASY-IX-2026-03-26-18-48-20.png

I pushed the right-arrow key quickly, a lot of times but I got no crash. I used the x64 d3d9.dll from dgv 2.86.5. The game has a 32 it x86 version but the launcher launches the x64 one.

You need DbgView++ and need to set up the dx12 debug layer if you want to see a log from that (DX debug layer is part of the Windows SDK, but I guess you still have it installed):
Re: dgVoodoo crash with Rog Ally

For the _dbg version of dgvoodoo, you just need DbgView++.