Retronerd878 wrote on 2026-03-18, 15:45:
I tried it with 2 other CDs on my modern machine with an external optical drive and the same problem. I think it's the optical drive.
Could an older drive not have this problem?
As others have said, the "bad sector" type of optical disc copy protection requires more to read/create/play images of these games. There are multiple problems you need to solve.
In short, this is how it works:
1. A game master is created and duplicated with intentional bad sectors is specific locations.
2. Once the game is installed and run, the game executable tries to read one of the "bad" sectors.
3. If the optical drive returns a read error, the game execution proceeds. If the drive does not produce any error, it is assumed that the media is a copy because it lacks the bad sectors.
It sounds like your disc imaging creation software is choking on the "bad" sectors when reading. Most software does, regardless of using modern or vintage optical drives. In order to read (and write CD-R) leaving the bad sectors in place, both the optical drive and software needs to support raw modes. Even if you solved this and got a good read, you still have a remaining problem - the game executable is still going to look for drive error due the bad sectors, which it won't find. In other words, you'll still need a crack/patch to run without optical media.
I haven't messed with raw-reading for decades, but when I did have success with bit-perfect cloning, I was using a TDK VeloCD (rebadged Plextor) PATA CD-RW drive. (I don't recall the exact model #, but it was the 12x10x32)