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dgVodooo 2.8.x and related WIP versions

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Reply 200 of 206, by johnnb

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Dear guys, how are you I have one question if possible of course, about dgvoodoo 2

Reply 201 of 206, by Deffnator

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johnnb wrote on 2026-01-23, 18:23:

Dear guys, how are you I have one question if possible of course, about dgvoodoo 2

Just tag dege or someone else with knowledge will answer

Reply 202 of 206, by Dege

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I'm releasing the current state, with some improvements, but I'll continue testing and investigating known issues:

=========================
v2.87
=========================

  • Changes in the behavior of D3D12 feature levels
    - FL 11.0: compatibility mode with old D3D8/9 drivers (just like with D3D11)
    - FL 12.0+: most performant, zero-copy path
  • Changing some things in the D3D12 backend
    - Fixing sampler descriptors and their shader declarations that was buggy in certain cases (SM 2.x+)
    - Fixing an undervalidated sampler descriptor case for the sake of the Win11 SDK DX debug layer
    - Improving handling of read-write resource hazards for better compatibility with D3D9 drivers (Tomb Raider 2013, DX9 renderer)
    - Improving the state tracking/handling of depth/stencil planes (TR 2013, ...)
    - Fixing a bug in mapping subresources (Motocross Madness 2)
  • Improving the frontend debug layer
    - More and better readable information here and there
    - Removing old garbage reporting problems about read-write resource hazards and replacing it with an updated version
  • Fixing some minor D3D8/9 frontend bugs
  • Fixing a D3D6/7 lighting incompatibility (Tiger Woods PGA Tour 2004)
  • Adding option GeneralExt\WatermarkDisplayDuration
  • Some internal code changes
  • I finished my neglected WinMM OS uptime fixer DLL and added it to the pack
    - Not the theoretically perfect solution but at least it is a simple implementation
  • Testing dgVoodoo with
    - NV RTX 5060Ti (practically unusable with 32 bit D3D12, GPU crashes)
    - Intel Arc B580 (solid results)

https://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_87.zip
https://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_87_dbg.zip

Detection rate on VirusTotal is 3/66.

Reply 203 of 206, by lowenz

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Thanks as always (since 10 years now?!)

Reply 204 of 206, by Dege

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13 years. The first versions of dgvoodoo 2 were released in 2013.

Reply 205 of 206, by lowenz

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Dege wrote on Today, 16:57:

13 years. The first versions of dgvoodoo 2 were released in 2013.

Damn 😁

Reply 206 of 206, by lowenz

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With lastest Ut2004 preview patch (64 bit, D3D9)

Log: Log file open, 03/29/26 20:58:45
Init: Name subsystem initialized
Init: Version: 3374 (128.29)
Init: Compiled: Mar 25 2026 09:16:05
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Unreal Tournament 2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Abbreviation Build UT2004_v3374_[2026-03-25_08.17]_47d00acd
Init: Object subsystem initialized
Init: Detected O/S: Windows 10.0 (Build 26200)
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Critical:
rax=000000a8681f7be0 rbx=00007ff884a44b90 rcx=000000a8681f7be0 rdx=0000000000000020 rsi=000000a8681fc1f0 rdi=000000a8681faf30 rip=00007ff8894d22cb
rbp=000000a8681fc5c0 rsp=000000a8681f7b90 r8=00000000000000b0 r9=00000000000000c0 r10=00007ff87f350000 r11=00007ff87f36288b r12=000000a8681fa208 r13=0000000000000000 r14=000000a8681fb098 r15=0000000000000000
cs=0033 ds=002b es=002b fs=0053 gs=002b flags=00000206
In module 'C:\Program Files (x86)\Steam\steamapps\common\Unreal Tournament 2004\System\Core.dll' (1332320 bytes) at address 00000000000722CB
Engine Version: 3374 - Mar 25 2026 09:16:05 Preview

Warning: No good exports found for VCRUNTIME140_1.dll at 00007FF87F370000 for 00007FF87F372592
Warning: No good exports found for UT2004.exe at 00007FF6E8700000 for 00007FF6E870D424
Warning: No good exports found for UT2004.exe at 00007FF6E8700000 for 00007FF6E870C6DD
Warning: No good exports found for UT2004.exe at 00007FF6E8700000 for 00007FF6E871441F
Warning: No good exports found for UT2004.exe at 00007FF6E8700000 for 00007FF6E871F33E
Critical: Simple backtrace (from SEH handler, not from exception point) (most recent call first), with relative to module base 00007FF889460000, if module not found:
0. 00007FF8894D22CB (00007FF889460000 +722CB): Core.dll(1332320 bytes)!?appUnwindf@@YAXPEB_WZZ @ 72240 +0x8B
------------ Exception handler frames start ------------
1. 00007FF8894CB9BB (00007FF889460000 +6B9BB): Core.dll(1332320 bytes)!?RightPad@FString@@QEAA?AV1@H@Z @ 6B140 +0x87B
2. 00007FF8894D22E1 (00007FF889460000 +722E1): Core.dll(1332320 bytes)!?appUnwindf@@YAXPEB_WZZ @ 72240 +0xA1
3. 00007FF884A3F5C1 (00007FF884A10000 +2F5C1): D3D9Drv.DLL(308320 bytes)!?UpdateGamma@UD3D9RenderDevice@@UEAAXPEAVUViewport@@@Z @ 1B730 +0x13E91
4. 00007FF87F373F20 (00007FF87F370000 +3F20): VCRUNTIME140_1.dll(47184 bytes)!__CxxFrameHandler4 @ 3D20 +0x200
5. 00007FF87F372592 (00007FF87F370000 +2592): VCRUNTIME140_1.dll(47184 bytes)!Unknown @ 0 +0x2592
6. 00007FF8AB8E1386 (00007FF8AB7C0000 +121386): ntdll.dll(2522008 bytes)!RtlCaptureContext2 @ 120EE0 +0x4A6
7. 00007FF884A28249 (00007FF884A10000 +18249): D3D9Drv.DLL(308320 bytes)!?Init@UD3D9RenderDevice@@UEAAHXZ @ 181A0 +0xA9
8. 00007FF82FC35904 (00007FF82FAB0000 +185904): Engine.dll(8639584 bytes)!?Init@UGameEngine@@UEAAXXZ @ 185800 +0x104
9. 00007FF6E870D424 (00007FF6E8700000 +D424): UT2004.exe(305248 bytes)!Unknown @ 0 +0xD424
10. 00007FF6E870C6DD (00007FF6E8700000 +C6DD): UT2004.exe(305248 bytes)!Unknown @ 0 +0xC6DD
11. 00007FF6E871441F (00007FF6E8700000 +1441F): UT2004.exe(305248 bytes)!Unknown @ 0 +0x1441F
12. 00007FF6E871F33E (00007FF6E8700000 +1F33E): UT2004.exe(305248 bytes)!Unknown @ 0 +0x1F33E
13. 00007FF8AA1AE8D7 (00007FF8AA180000 +2E8D7): KERNEL32.DLL(836152 bytes)!BaseThreadInitThunk @ 2E8C0 +0x17
14. 00007FF8AB84C48C (00007FF8AB7C0000 +8C48C): ntdll.dll(2522008 bytes)!RtlUserThreadStart @ 8C460 +0x2C

Critical: Advanced backtrace (most recent call first):
0. 00007FF8894D22CB: Core.dll(1332320 bytes)!appUnwindf @ 72240 +0x8B
Possible params: 140705353976720 (7FF884A44B90), 140705353986872 (7FF884A47338), 256 (100), 429065504 (19930520)
1. 00007FF884A3F5C1: D3D9Drv.DLL(308320 bytes)!UD3D9RenderDevice::UpdateGamma @ 1B730 +0x13E91
Possible params: 140705353954720 (7FF884A3F5A0), 723301418432 (A8681FC5C0), 723301418432 (A8681FC5C0), 140705262899936 (7FF87F3692E0)
2. 00007FF87F373F20: VCRUNTIME140_1.dll(47184 bytes)!_CxxFrameHandler4 @ 3D20 +0x200
Possible params: 140705353954720 (7FF884A3F5A0), 723301413016 (A8681FB098), 8142508126285857024 (7100000000000100), 8286623316274315264 (7300000072000000)
3. 00007FF87F372592: VCRUNTIME140_1.dll(47184 bytes)!Unknown_0000000000002592 @ 0 +0x0
Possible params: 2 (2), 4795770653196156928 (428E000000000000), 1 (1), 4796333603149578241 (4290000000000001)
4. 00007FF8AB8E1386: ntdll.dll(2522008 bytes)!RtlCaptureContext2 @ 120EE0 +0x4A6
Possible params: 2169410744000 (1F91AF4EEC0), 2171105968767 (1F98000027F), 0 (0), 2169370198608 (1F9188A4250)
5. 00007FF884A28249: D3D9Drv.DLL(308320 bytes)!UD3D9RenderDevice::Init @ 181A0 +0xA9
Possible params: 723301428840 (A8681FEE68), 723301428840 (A8681FEE68), 2169370198608 (1F9188A4250), 2169422171648 (1F91BA34E00)
6. 00007FF82FC35904: Engine.dll(8639584 bytes)!UGameEngine::Init @ 185800 +0x104
Possible params: 723301428840 (A8681FEE68), 723301428840 (A8681FEE68), 2169370450384 (1F9188E19D0), 723301429640 (A8681FF188)
7. 00007FF6E870D424: UT2004.exe(305248 bytes)!Unknown_000000000000d424 @ 0 +0x0
Possible params: 723301428824 (A8681FEE58), 140694538682368 (7FF600000000), 1332320 (145460), 2169370450384 (1F9188E19D0)
8. 00007FF6E870C6DD: UT2004.exe(305248 bytes)!Unknown_000000000000c6dd @ 0 +0x0
Possible params: 729 (2D9), 2169370063824 (1F9188833D0), 0 (0), 0 (0)
9. 00007FF6E871441F: UT2004.exe(305248 bytes)!Unknown_000000000001441f @ 0 +0x0
Possible params: 1 (1), 0 (0), 0 (0), 0 (0)
10. 00007FF6E871F33E: UT2004.exe(305248 bytes)!Unknown_000000000001f33e @ 0 +0x0
Possible params: 0 (0), 0 (0), 0 (0), 0 (0)
11. 00007FF8AA1AE8D7: KERNEL32.DLL(836152 bytes)!BaseThreadInitThunk @ 2E8C0 +0x17
Possible params: 0 (0), 0 (0), 5433133628208 (4F0FFFFFB30), 5295694674736 (4D0FFFFFB30)
12. 00007FF8AB84C48C: ntdll.dll(2522008 bytes)!RtlUserThreadStart @ 8C460 +0x2C
Possible params: 0 (0), 0 (0), 0 (0), 0 (0)

Critical: CreateDirect3D
Critical: UD3D9RenderDevice::Init
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 20 MByte 708 KByte 273 Bytes from HD took 0.037471 seconds (0.030038 reading, 0.007432 seeking).
Log: FileManager: 0.001430 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/29/26 20:58:47