First post, by Code6dof
Hello! I'm Code, and over the past 6 years me and my partner B2af have been quietly building a competitive league platform for Descent 1 2 and 3. Personally feel like VOGONS and our community have alot in common, so I figured I'd try my luck here with people that may see our vision and want to join in on bringing descent back to mainstream internet.
We just launched Season 1 officially after a year of beta and I wanted to share this here because honestly, the time it took to make this, and the effort it required is what I'm most proud of. I can honestly say there really isn't many other things in my life I'm prouder of than this. The best part is, this would be an amazing oppertunity for those I know is farmiliar with this community to see what's happening on the descent side of things. The RDL: https://rdl.descentnexus.com runs a full ELO ladder across Descent 1, 2, and 3 with seasonal resets, tiered rankings, a challenge system, tournaments, mapping competitions, ribbons, and an end-of-season championship structure. The website is fully custom — Firestore backend, Cloudflare deployment, real-time match reporting, ELO graphs, player profiles, inbox notifications, the whole thing. Built and maintained by two people who just really love this game. Separately I made DescentBuddy (https://github.com/Code-6dof/DescentBuddy) basically a companion desktop app (Python, Win/Linux) that wraps around the game client (most of us use DXX-Redux nowadays) and adds a mission browser, session tracker, Discord Rich Presence, INI editor, 6 themes, and a social layer tied to RDL accounts. None of this makes money and it has no ads, no paywalls all of this just survived entirely by people who care about Descent and believe in a bigger future for it, and that's a part of what we call Project D. In beta alone the RDL saw 1,790 matches, 55k kills, 237 unique maps played, and averaged 4.9 games a day. For a game from 1995 with a tiny community, we're proud of that. This was my dream, and we put all of our free time into this. I'm kinda itching to talk about any of the technical side, lessons learned, or just Descent in general. This is my passion and I just want to share it.