VOGONS


I've got some BALLS (Sebastian Aaltonen, 1999)

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Reply 20 of 23, by BEEN_Nath_58

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cnz5 wrote on 2024-12-01, 06:36:
Stiletto wrote on 2015-11-25, 23:11:

If someone gets this running natively outside of a VM or emulator, please let us know and let us know how you did it 😀

I finally got it running in Wine with DxWrapper enabling Dd7to9, the default Specular setting is broken but "On (DX6.1+AMD FIXED)" seems to work

Somehow this allowed me to play the game on Windows 7 + Intel Ivy Bridge graphics.

On Windows 11 + NVIDIA GeForce 10 series, the game works if DxWnd is hooked to enumerate 32bit colours and play the default map only, crashes/freezes on map exit or map change. With 16 bit colours, the game works in a broken state with/without DxWrapper

The game doesn't enumerate 32 bit colours on Win7-Win11 natively but DxWnd somehow brings them back.

Anyways, I would resort to using the newer Godot based game on GitHub

previously known as Discrete_BOB_058

Reply 21 of 23, by abrasive

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I guess I'm the latest person to dig this out... found it didn't work under Wine, cracked the shits, and found & patched two bugs that were getting in the way. Hopefully this sorts it out on Windows too?

I've posted the patch with sources here: https://codeberg.org/abrasive/IveGotSomeBalls-patch

And attached the current version of the patch. This works for me under wine-proton-10.0.3; I use winecfg to set up a virtual desktop rather than running fullscreen.

There was a crash bug caused by the game freeing textures before using them, and the everything-is-black bug was an uninitialised structure field causing the game's light to randomly have a nanoscopic range and consequently not light any polygons.

Reply 22 of 23, by BEEN_Nath_58

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abrasive wrote on 2026-04-24, 12:09:
I guess I'm the latest person to dig this out... found it didn't work under Wine, cracked the shits, and found & patched two bug […]
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I guess I'm the latest person to dig this out... found it didn't work under Wine, cracked the shits, and found & patched two bugs that were getting in the way. Hopefully this sorts it out on Windows too?

I've posted the patch with sources here: https://codeberg.org/abrasive/IveGotSomeBalls-patch

And attached the current version of the patch. This works for me under wine-proton-10.0.3; I use winecfg to set up a virtual desktop rather than running fullscreen.

There was a crash bug caused by the game freeing textures before using them, and the everything-is-black bug was an uninitialised structure field causing the game's light to randomly have a nanoscopic range and consequently not light any polygons.

I tried the patch on Windows 11, however the patched EXE does nothing. The unpatched EXE works, obviously to the point where it would crash/glitch normally

previously known as Discrete_BOB_058

Reply 23 of 23, by abrasive

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Oh dear, my toolchain somehow set the .exe import section to read only! Wine didn't care, but Windows sure does... Thank you for testing!

I got my hands on a Windows box and with an updated patch works there (Windows Server 2022).