VOGONS


First post, by leonardo

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Hi all,

I'm recently playing with the original Half-Life, its extensions and mods on my retro-hardware and an old annoyance resurfaced:

Half-Life will complain that I have to set my desktop color depth to 16-bit, even when 24/32-bit color is set. This is even if I set the in-game renderer to 32-bit color or specify the -32bpp startup switch as instructed here.

I started looking online and found an obscure reference to a registry hack that would enable this, but sadly not the hack itself.

Does anyone remember solving this problem on Windows 95/98?

Last edited by leonardo on 2026-05-15, 11:04. Edited 4 times in total.

[Install Win95 like you were born in 1985!] on systems like this or this.

Reply 1 of 3, by chrismeyer6

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It's been a very long time since I've had to deal with this but I could of sworn it was fixed by a later patch for the game.

Reply 2 of 3, by leonardo

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chrismeyer6 wrote on 2022-10-24, 18:06:

It's been a very long time since I've had to deal with this but I could of sworn it was fixed by a later patch for the game.

I'm on 1.1.1.0 which as far as I know is the last official update. Could be a hack or unofficial patch had this feature, just don't know which one.

[Install Win95 like you were born in 1985!] on systems like this or this.

Reply 3 of 3, by leonardo

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Well here it is - a top up to the last version of the CD-ROM/retail/pre-Steam version of Half-Life.

The included version of the main executable is a drop-in replacement to the one you end up with after patching the pre-Steam version of the game to 1.1.1.0. It runs the game in 32-bit color mode instead of 16-bit, so not cool if you're on a Voodoo2/3 for example, but great if you have a card that is capable of 32-bit rendering (TNT2, Geforce, Radeon, etc.) and have your desktop set to 32-bit color.

Someone also loved the Valve-logo enough to fix the shoddy encode that the original game ships with. As far as I can tell the two are not related - you can use the upgraded vid without the 32-bit color patch.

Same goes for the MP3 audio fix. If you have the audio tracks in mp3 format, the regular 1.1.1.0 release would mix the tracks for Opposing Force and the original game even though they're located in separate folders (valve\media and gearbox\media). The included hl_mp3_fix.asi-file seems to fix that problem (although you still need to record the tracks off your CDs separately, and name them appropriately).

I'm sure there are better patches for modern systems with wide-screen support etc. etc. but for those of us running Win95/98, but not wanting to swap between 16/32-bit color all the time, this is great!

[Install Win95 like you were born in 1985!] on systems like this or this.