VOGONS


First post, by BEEN_Nath_58

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The game had major issues, but it was fixed by a 3rd party patch: https://codeberg.org/abrasive/IveGotSomeBalls-patch

The game run fine natively, not with dgVoodoo2 though. I get some refcounter crash. Could you try it?

previously known as Discrete_BOB_058

Reply 1 of 3, by Dege

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Indeed, there is a refcounting problem. I fixed it, but still there is a problem with the lighting in the game. Probably the parallel point light, it's not yet supported in dgvoodoo.

Reply 2 of 3, by BEEN_Nath_58

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Dege wrote on Yesterday, 19:32:

Indeed, there is a refcounting problem. I fixed it, but still there is a problem with the lighting in the game. Probably the parallel point light, it's not yet supported in dgvoodoo.

OKay so do you mean the native look is incorrect, or dgVoodoo2 lighting is not adequate yet?

previously known as Discrete_BOB_058

Reply 3 of 3, by Dege

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dgVoodoo2 lighting is not adequate yet. I didn't look into the problem yet but I get a warning in the log that "parallel point" lights are not supported and they are treated as plain point lights.
I guess that's why the lighting is broken, so I have to implement "parallel point" lights (<= DX6 feature).