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What game are you playing now?

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Reply 7720 of 7727, by newtmonkey

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Ultima V: Warriors of Destiny

The attachment U5_ending2.png is no longer available

Finished! I really enjoyed this game, but I must admit that I prefer the overall quest and theme of Ultima IV. I still find myself thinking about the contemplative and beautiful ending sequence to that game from time to time. As a game, though, U5 is an improvement over U4in every way. The dungeons are far more tricky and interesting to explore, and actually often feel like real places instead of mazes. Enemies drop chests that often contain weapons, armor, and items, in addition to food and gold. You also have multiple equipment slots, and can even wield two one-handed weapons at once. Combat is much tougher but more interesting, since some of the tougher monsters can be quite a challenge even for high-level characters; you really need to make use of scrolls and spells against them.

The interface is a huge improvement. It's much easier to buy and mix reagents, for example. Characters can target any space around them (even diagonals), and ranged weapons can target any enemy within range. Most crucially, you can select an "active" character in combat, which forces every other character to automatically pass their turn. This makes it so much easier to navigate through the overhead dungeon encounter rooms, and also makes it much easier to focus on building EXP for a particular character.

However, the greatest change is the atmosphere and world. Although the world map is largely the same as in U4, the world feels so much more real. There's a day and night cycle, and NPCs follow (simple) schedules. You can look at things in the environment to get descriptions, push stuff around, climb in bed, sit on chairs, and more. There are awesome little details, too; there are roads stretching between towns, and lighthouses actually function like they should, lighting up the seas.

Britannia is a very dark place this time around. The virtues have been twisted and are now enforced as law by regent-turned-tyrant Blackthorn, and the mood is very dark. Thuggish guards roam the towns, and shake you down for bribes; refuse, and they throw you in jail. The three Shadowlords (Hatred, Cowardice, and Falsehood) travel from town to town enforcing Blackthorn's laws, and their evil influence corrupts everyone within; people will pick your pocket, insult you, or refuse to talk if a Shadowlord is around. In this world, you either keep your head down and stay out of trouble just to stay alive, or you take advantage of the situation and get rich.

It's not perfect, of course. I have some minor complaints, but my biggest gripe with the game is the underworld area, which is unbelievably annoying to navigate at times. Your field of view is very limited, and the game often requires you to "(k)limb" through giant mountain ranges, following very specific paths through them. There are even a couple sections where you are seemingly forced to use the "blink" spell just to get from one area to another, but I could never figure out the rules by which the spell works (it doesn't work like it does in U4). Still, even the annoying stuff is easy to get over because the rest of it is so good. A masterpiece.

---

Now that I actually know how to play the game, I do sort of wish that I had stuck with the Apple II version. It's much slower than the DOS version and technically looks worse, but I actually prefer how it looks; the colorful EGA graphics of the DOS version sort of conflict with the dark atmosphere. I also prefer the Mockingboard soundtrack of the Apple II version to the (unofficial) MIDI soundtrack of the DOS version. If I were to go back to the Apple II version, I'd probably stick with the initial three-person party but spend all my gold just on food for the first hour or so. You build up a decent inventory of equipment and items just from loot dropped by enemies, so you'd slowly be making good progress even if you're just buying food at first. Maybe I'll revisit this version once I've gone through the rest of the series!

Reply 7721 of 7727, by twiz11

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[quote=DracoNihil post_id=1421165 time=1778216405 user_id=23777]
Finally got Deus Ex reinstalled WITHOUT being the "Game of the Year" edition so I guess I'll see for myself what GOTY ended up doing to the various maps that the "Map fix patch" and TCRF showed.

Funnily enough when I looked at the final patch, the "Maps" directory of the patch only changes Entry.dx and includes the multiplayer maps. None of it touches the primary levels whatsoever so I really do wonder what the hell happened at Ion Storm Austin when the GOTY version was getting packaged and published...
[/quote]

have you tried deus exe from kenti?

Reply 7722 of 7727, by twiz11

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[quote=leileilol post_id=1420956 time=1778141837 user_id=10471]
surprised no data projects on the sam source have been attempted still, especially as the source release is hard to get going on a linux machine with a proper install you'd think one would make a data project to iron the functionality out (and give something other than the id shooter to play)
[/quote]

the source is already compiled

https://github.com/tx00100xt/SeriousSamClassi … ases/tag/1.10.7

Reply 7723 of 7727, by twiz11

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[quote=DracoNihil post_id=1421165 time=1778216405 user_id=23777]
Finally got Deus Ex reinstalled WITHOUT being the "Game of the Year" edition so I guess I'll see for myself what GOTY ended up doing to the various maps that the "Map fix patch" and TCRF showed.

Funnily enough when I looked at the final patch, the "Maps" directory of the patch only changes Entry.dx and includes the multiplayer maps. None of it touches the primary levels whatsoever so I really do wonder what the hell happened at Ion Storm Austin when the GOTY version was getting packaged and published...
[/quote]

they shipped the wrong build for GOTY thats why the music triggers were broken

Deus Ex - 061 - NYC Streets 2 - Ambient didnt trigger at all during game

Reply 7724 of 7727, by clueless1

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newtmonkey wrote on Yesterday, 15:02:
Ultima V: Warriors of Destiny […]
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Ultima V: Warriors of Destiny

The attachment U5_ending2.png is no longer available

Finished! I really enjoyed this game, but I must admit that I prefer the overall quest and theme of Ultima IV. I still find myself thinking about the contemplative and beautiful ending sequence to that game from time to time. As a game, though, U5 is an improvement over U4in every way. The dungeons are far more tricky and interesting to explore, and actually often feel like real places instead of mazes. Enemies drop chests that often contain weapons, armor, and items, in addition to food and gold. You also have multiple equipment slots, and can even wield two one-handed weapons at once. Combat is much tougher but more interesting, since some of the tougher monsters can be quite a challenge even for high-level characters; you really need to make use of scrolls and spells against them.

The interface is a huge improvement. It's much easier to buy and mix reagents, for example. Characters can target any space around them (even diagonals), and ranged weapons can target any enemy within range. Most crucially, you can select an "active" character in combat, which forces every other character to automatically pass their turn. This makes it so much easier to navigate through the overhead dungeon encounter rooms, and also makes it much easier to focus on building EXP for a particular character.

However, the greatest change is the atmosphere and world. Although the world map is largely the same as in U4, the world feels so much more real. There's a day and night cycle, and NPCs follow (simple) schedules. You can look at things in the environment to get descriptions, push stuff around, climb in bed, sit on chairs, and more. There are awesome little details, too; there are roads stretching between towns, and lighthouses actually function like they should, lighting up the seas.

Britannia is a very dark place this time around. The virtues have been twisted and are now enforced as law by regent-turned-tyrant Blackthorn, and the mood is very dark. Thuggish guards roam the towns, and shake you down for bribes; refuse, and they throw you in jail. The three Shadowlords (Hatred, Cowardice, and Falsehood) travel from town to town enforcing Blackthorn's laws, and their evil influence corrupts everyone within; people will pick your pocket, insult you, or refuse to talk if a Shadowlord is around. In this world, you either keep your head down and stay out of trouble just to stay alive, or you take advantage of the situation and get rich.

It's not perfect, of course. I have some minor complaints, but my biggest gripe with the game is the underworld area, which is unbelievably annoying to navigate at times. Your field of view is very limited, and the game often requires you to "(k)limb" through giant mountain ranges, following very specific paths through them. There are even a couple sections where you are seemingly forced to use the "blink" spell just to get from one area to another, but I could never figure out the rules by which the spell works (it doesn't work like it does in U4). Still, even the annoying stuff is easy to get over because the rest of it is so good. A masterpiece.

---

Now that I actually know how to play the game, I do sort of wish that I had stuck with the Apple II version. It's much slower than the DOS version and technically looks worse, but I actually prefer how it looks; the colorful EGA graphics of the DOS version sort of conflict with the dark atmosphere. I also prefer the Mockingboard soundtrack of the Apple II version to the (unofficial) MIDI soundtrack of the DOS version. If I were to go back to the Apple II version, I'd probably stick with the initial three-person party but spend all my gold just on food for the first hour or so. You build up a decent inventory of equipment and items just from loot dropped by enemies, so you'd slowly be making good progress even if you're just buying food at first. Maybe I'll revisit this version once I've gone through the rest of the series!

Congratulations! I still haven't started this game, but I'm going to try to stick with the Apple ][ version once I do. I will certainly take your advice under consideration!

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
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Reply 7725 of 7727, by newtmonkey

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clueless1 wrote on Yesterday, 22:34:

Congratulations! I still haven't started this game, but I'm going to try to stick with the Apple ][ version once I do. I will certainly take your advice under consideration!

Thanks! I'm looking forward to reading your comments when you get around to playing it. If you do start to get frustrated with it, I was able to develop some strategies working my way through the DOS version that made things far less frustrating. I won't post any spoilers here, but here are some general hints:

- Food seems like a massive issue at first, but you really don't need to have lots of it until you start delving into the dungeons and exploring the underworld. My mistake early on was camping too often just to restore HP; I should have made better use of the many potions, scrolls, and regeneration rings that I found.
- DEX is probably the most important stat in the game, since it determines how quickly you act in combat, how often you hit, and even how many times you get to act each round. INT is sort of important since it determines your magic points, but you will mostly be limited by reagents than magic points. STR merely determines what you can equip, and magic equipment weighs nothing.
- Toward that end, you might want to consider save scumming if a character levels up and gets a boost to a useless stat (for example, INT for a fighter).
- I started with a party of three, then slowly added characters throughout the game once I could easily afford food and equipment. Besides the Avatar (a fighter/mage), I ended up with one fighter, two bards, and two mages.
- Dual wielding is very powerful, since you get to attack each round with both weapons at full power with no drawbacks. I had the Avatar and my fighter dual wielding the entire game, and had my squishier bards and mages equipped with shields.
- I found enough gems, torches, and keys from treasure chests to last me the whole game, so there's probably no need to waste money on buying them.
- You end up making 99% of your money by selling equipment dropped by monsters during combat, not from opening up treasure chests in dungeons (as in U4).
- The day/night cycle combined with NPC schedules seems frustrating at first, but nearly every NPC is active from sunrise to sundown. When I would arrive at a new town, I'd camp outside until 5AM or so before entering, and that would give me plenty of time to fully explore the town and talk to everyone. The game is very good about giving clues for outliers, so there's no need to tediously explore every area during the day and at night.

Reply 7726 of 7727, by DracoNihil

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twiz11 wrote on Yesterday, 16:09:

have you tried deus exe from kenti?

"DeusExe" has nothing to do with the maps. All that does is come with a lot of integrated native code hooks to force things like Canvas to render at a lower res and be nearest-neighbour integer scaled back up so the GUI isn't made for ants anymore. And also replacing the mouse input routines with a "RawInput" method which gets rid of the weird latency and acceleration in mouse movement that's been a inherent problem in Unreal Engine games up until I think UDK-era Unreal Engine 3?

It also comes with yet ANOTHER "FrameRateLimit" that causes problems like the ones already in UTGLR and kentie's D3D10Drv. Especially if your system uptime is in excess of 3 days 1 hour total.

twiz11 wrote on Yesterday, 20:49:

they shipped the wrong build for GOTY thats why the music triggers were broken

Deus Ex - 061 - NYC Streets 2 - Ambient didnt trigger at all during game

That's also what I've read but apparently it's more than just "Mission Eight" music not being played back (which Shifter and BioMod both brute force fix anyhow) there's apparently supposed to be a emergency hatch in the elevator at Queen's Tower and the gas purge valve at the MJ12 Hong Kong Helibase was supposed to actually properly kill all the guards in the barracks but never properly worked in the GOTY shipped map.

Also I think you've accidentally enabled the "Disable BBCode" switch in your post options, your quote BBCode tags were not parsed and made your replies look very noisy.

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 7727 of 7727, by Shagittarius

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Just started playing Slay the Spire ][.

The attachment slay-the-spire-2-pc-mac-steam-cover.jpg is no longer available

It's a lot like the first one but with all new enemies and 2 new characters so far at this point in pre-release. I usually don't play pre-release games but I was really jones'n for a good rogue-alike-collect-a-card-a-thon game. I like it as much as I did the first one so far except to say it seems a bit more challenging in general, perhaps that's just me, or perhaps some balancing still needs to happen.