VOGONS


First post, by theelf

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I've been working for a while on a TSR for DOS, based on the AdvanceCAB code. What it does is intercept EGA (and VGA) graphic modes, 320x200, and apply the modeline we pass as parameter.

In case you want scanlines on a 31kHz CRT using a standard VGA card, this modeline should work. Everybody can tweak it to their own taste. What it basically does is double the Hz and disable doublescan, but any HZ from more or less 90hz and up will give real scanlines

device_video_modeline pc_31.5_vga_320x200 12.5876 320 348 366 382 200 212 226 232 -hsync -vsync # H 31469 [Hz], V 71.847 [Hz]

The effect is similar to running a 15kHz low resolution mode, but compatible with normal VGA monitors. Games look much closer to how they would on old RGB monitors or good quality trinitron TVs. The high HZ give more brigthness, like old screens or TV

Leaving some examples and the zip here. If somebody tests it, let me know. It's a beta I just compiled, I'll post a final version once I test it a bit more

The attachment EGA.zip is no longer available

Example of real scanlines on 31khz CRT for EGA games, they look amazing

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Reply 1 of 8, by theelf

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Hi! success with CGA modes, with CGA4VGA is amazing

from this

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to this

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Reply 2 of 8, by anttir

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Wow, super awesome! Hope I can find time to test this soon. I love those EGA scanlines!

Reply 3 of 8, by theelf

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anttir wrote on 2026-05-12, 15:14:

Wow, super awesome! Hope I can find time to test this soon. I love those EGA scanlines!

thanks im testing CGA modes, as soon i can i will upload a final version

Yes, for me real scanlines is a must for CGA and EGA modes, i grew up with 15khz TV/Monitors and Hercules

Reply 4 of 8, by theelf

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Hi guys, a question, someone knows how Catacomb 3D render ingame? when i use a 140hz mode 320x200 i get OK menus

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But ingame, look like change to 640x400, funny thing is game split screen is not same both, right is like 1 second delay, and very flickering like 35hz each

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Any ideas are welcome, maybe there is a way to fix... really like this game

greetings

Reply 5 of 8, by MMaximus

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This sounds great, I need to try this! I've never enjoyed EGA games on VGA CRTs because of the doublescan, so if this fixes it... 🥳 🍾

Hard Disk Sounds

Reply 6 of 8, by theelf

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MMaximus wrote on 2026-05-12, 20:25:

This sounds great, I need to try this! I've never enjoyed EGA games on VGA CRTs because of the doublescan, so if this fixes it... 🥳 🍾

thanks, always dislike too doublescan for cga and ega

here a CGA test version, now custom modes can apply to cga and ega

Im still changing some stuff, i want to make modelines less strict, will be a next version soon

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Reply 7 of 8, by MMaximus

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Just wondering before I go ahead and try it, does this require a reasonably fast system to work, as this needs some processing power from the machine ? Or is it relatively transparent and it would work on something like a 386SX?

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Reply 8 of 8, by theelf

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MMaximus wrote on 2026-05-17, 12:44:

Just wondering before I go ahead and try it, does this require a reasonably fast system to work, as this needs some processing power from the machine ? Or is it relatively transparent and it would work on something like a 386SX?

Hi, no extra cpu, is just a vga timming recalculation

I tested and develop in my 386