rhidvegi wrote on 2026-05-17, 10:20:Threads like this are honestly a big part of why we started working on Ganso. […]
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Threads like this are honestly a big part of why we started working on Ganso.
So many people are still hunting for old Dell, HP, NEC or Eizo panels because there’s never really been a modern display designed specifically around retro PCs, DOS gaming, MiSTer FPGA and modern retro gaming setups in general.
We’ve been exploring that exact space with a modern 4:3 display project:
https://ganso.studio/
This looks like an interesting project.
If you wish for the display to be compatible with DOS PCs, then, like was mentioned already earlier, it will be critical to ensure that the display can support 70Hz input video, or DOS will be a big no-no.
To be comfortable, I'd place the limit around 75Hz (same as e.g. ASUS ProArt PA248QV and Philips Brilliance B252/09), since 70 Hz input can actually be something like 72Hz for some (S)VGA adapters. Clock crystals and set timings on PC adapters could often vary by a few hertz.
If possible, I would place the target actually even a bit higher, at 85 Hz or 90 Hz, since that is what many SVGA adapters of the time would market as "reduced eye strain" mode.
Also maybe it's just me, though I'd editorialize the marketing web page, could use a do-over. It has got the charisma of today's AI slop all over it.
"No slop. No robot tone. Only details that matter."
"The Story. The Problem. The Solution."
etc. types of phrasing are cringe 😒
I hope your project flies. Personally I use the ASUS PA248QV, and don't mind the black bars.. though definitely if there was a version of PA248QV that came in 4:3 1600x1200, I'd consider one. I'd like the bezels to be beige and blocky, and not round though.. but that is just a personal subjective take. 😀
EDIT: To update.. I have used FPGA to measure input-to-photon latency of the ASUS PA248QV vs a real CRT.. and the one thing that ASUS PA248QV has going for it is that it is extremely competitive in this area, with well less than a frame, 2-4 milliseconds of latency. This is something that will be good to measure end-to-end precisely.