VOGONS


What game are you playing now?

Topic actions

Reply 7740 of 7760, by newtmonkey

User metadata
Rank Oldbie
Rank
Oldbie
Law212 wrote on 2026-05-12, 17:10:

I'm not a fan of the modern MK games. I really liked when Deadly alliance came out, Then Deception was even better. Then armageddon came out and they ruined the quest more because the story went nowhere and they took 1 style from each cahracter away to give to the new cahracters so some of my faves from deception felt nerfed.

I did like MK 9 a lot. and played it a ton online on xbox 360 and then on PC. MKX was OK but i felt it wasnt great. I also was disappointed that animations for MK still felt jerky and awkward. MK 11 just sucked and i dont know why. I just didnt like it and I really hate all the guest cahracters. When MK 1 was being shown and the first thing they showed were guest cahracters I said nah. not playing this one. I never understood why the attack animations looked jerky and awkward and then someone made a video comparing street fighter animations to MK and it was night and day.

The MK cahracters have certain moves that would be so awkward to do in real life. and nothing crazy but just like a front kick or a poke but they do them in odd stances. while in SF the cahracter balances themselves properly for each move. Anyway im ranting. I love MK but dont like the last 2 or 3 games.

It's interesting you mention the PS2/Xbox trilogy, because I've been thinking of those games lately, while playing MK1. I remember really liking Deadly Alliance. It had some great atmosphere, and I liked how they tried to make a fighting game that really felt unique to play (it doesn't even play like the previous MK games, really). Deception was indeed a nice improvement, but then Armageddon was such a letdown. Now, I see it as the "Mortal Kombat Trilogy" of those three games, just a goofy little bonus for the fans.

At first, I didn't like how jerky and awkward MK9 was after those games, but I grew to like it. The rest of the series has mostly played the same, with bizarre animations and completely ridiculous fatalities, but they really did try to make 11 and 1 into "serious" fighting games, and I can respect that. Personally, I prefer MK11's slower pace to MKX--the former feels more like MK1/2 while the latter feels more like MK3 to me. The guest characters are indeed mostly horrible (especially the action movie characters in MK11 and the weird superhero characters in MK1!), but I kind of like the horror guest characters in MKX!

Reply 7741 of 7760, by dr_st

User metadata
Rank l33t
Rank
l33t

I really loved MK9 - it basically gives you the golden age of MK (1+2+3) in a beautiful 3D environment with a fun combat system. Essentially it's MK Trilogy done right.

I own MKX, but haven't played it to date. To be honest, the multiple styles and sheer amount of content kinda overwhelms me. Eventually I do want to give it a try (at least story mode).

https://cloakedthargoid.wordpress.com/ - Random content on hardware, software, games and toys

Reply 7742 of 7760, by newtmonkey

User metadata
Rank Oldbie
Rank
Oldbie
dr_st wrote on 2026-05-12, 18:04:

I really loved MK9 - Essentially it's MK Trilogy done right.

Great way of putting it!

dr_st wrote on 2026-05-12, 18:04:

I own MKX, but haven't played it to date. To be honest, the multiple styles and sheer amount of content kinda overwhelms me. Eventually I do want to give it a try (at least story mode).

You really should give it a try! You can ignore the variations and just use the default... the variations are just a way to keep things interesting if you ever get bored with your favorite character. There is a lot of content, but there's nothing wrong with ignoring most of it and just jumping into the basic tutorial and then playing the story mode.

Reply 7743 of 7760, by twiz11

User metadata
Rank Oldbie
Rank
Oldbie
leileilol wrote on 2026-05-12, 03:34:
twiz11 wrote on 2026-05-09, 17:37:

old games had more leeway since there wasnt i say real time communication on the net in as lavish as good video chat you had to think before you wrote stuff down

oh there were still lots of corporately-hosted accessable chatrooms in 1999. You think they weren't discussing The X-Files?

at dial up speeds? hmm i did email an x files forum as a kid wondering who fights the future. i did call my aunt the cigarette smoking woman because every time i saw her she was smoking and dabbled in philosophy like "tis better to make a man a fool than to kill him and remove all doubt as to he is a martyr" i think fox is winston from 1984 but they dont kill him they let him live because alive people leave no crubs

Reply 7744 of 7760, by Law212

User metadata
Rank Oldbie
Rank
Oldbie
newtmonkey wrote on 2026-05-12, 18:15:
Great way of putting it! […]
Show full quote
dr_st wrote on 2026-05-12, 18:04:

I really loved MK9 - Essentially it's MK Trilogy done right.

Great way of putting it!

dr_st wrote on 2026-05-12, 18:04:

I own MKX, but haven't played it to date. To be honest, the multiple styles and sheer amount of content kinda overwhelms me. Eventually I do want to give it a try (at least story mode).

You really should give it a try! You can ignore the variations and just use the default... the variations are just a way to keep things interesting if you ever get bored with your favorite character. There is a lot of content, but there's nothing wrong with ignoring most of it and just jumping into the basic tutorial and then playing the story mode.

The variations and gear and all that worked much better in the Injustice games. It felt like it suited that game a lot better than it did for MK

Reply 7745 of 7760, by newtmonkey

User metadata
Rank Oldbie
Rank
Oldbie

Quest for Glory II: Trial by Fire

The attachment QFG2.png is no longer available

Finished! I enjoyed this, but not as much as I did the first game. It has some of the best EGA graphics I've ever seen, a great Roland MT-32 soundtrack, and a fascinating setting. It also introduces a sort of calendar system where the game world progresses with certain events happening only on certain days. This is cool in theory, but in practice means that the middle of the game becomes very routine and even tedious.

You wake up in the morning, do any shopping you need to do, run around checking up with the handful of NPCs that are actually involved in the story, and then spend any remaining time practicing your skills. There are some days where absolutely nothing happens, so it feels like you've just wasted your time visiting every location just to make sure; on those days, all you can do is train, train, train.

There's a giant desert outside of town to explore, but it's kind of a joke. It wraps around to the west and east but is only a dozen or so screens tall. However, there are only three screens with anything in them. A lesser game would have made you map this all out, but here you can get directions to those three screens from NPCs once you learn what to ask about.

The puzzles were mostly fine, but I ran into a couple that seemed somewhat arbitrary (mostly involving tracking down stuff to take out the four elementals). However, I was very disappointed with the final couple of areas, where the game drops all the RPG stuff and becomes an extremely linear point-and-click adventure game. You also have to do a lot of waiting around here, since much of what you need to do has to be done at night, and there is no way to sleep at that point.

Luckily, the game ends on a high note with a great ending. I played as a fighter and was able to get promoted to a paladin at the end, so I'll definitely be importing my character into the sequel. Quest for Glory III was the first PC game I ever bought back in the day (along with Ultima VII and The Legend of Kyrandia; what a great night that was!), so I'm looking forward to seeing how it holds up!

Reply 7746 of 7760, by newtmonkey

User metadata
Rank Oldbie
Rank
Oldbie

Over the last month I completed Ultima IV, Ultima V, and Quest for Glory II. I'm a bit burned out on RPGs, so I went and installed a bunch of random games:

Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
What a title! I finally completed the first game back in 2022 and loved it, but I was hesitant to play the sequel due to its reputation. I finally decided to sit down and play it, and I'm having a blast. I got through the first act, and I think I've avoided any walking dead situations so far. The EGA graphics are great, and I love the MT-32 soundtrack.

Quest for Glory III: Wages of War
I couldn't help myself. I imported my fighter/paladin from QfG2, got through the into, and explored the first couple of screens. I have a lot of nostalgia for this game, since it was the first game I bought (along with Ultima VII and The Legend of Kyrandia) after finally getting a PC. Back then I played the game with some Sound Blaster-compatible sound card, but now I'm playing it with my Sound Canvas and it's pretty wild how different it sounds (obviously a huge upgrade). I miss the text parser, but I don't hate the new interface.

Space Quest II
Like with LSL2, I played through the first game in 2022 and had a great time, but was put off from playing the sequel due to its reputation. Anyway, I decided to play it and went through the "tutorial" in the manual. Even though the game runs on the same engine as the first game, it looks so much better thanks to some really excellent low-res art. I haven't decided if I seriously want to tackle this game yet, but I like it so far.

Tom Clancy's Splinter Cell and Hitman: Codename 47
I played through the tutorials of both games. The GOG release of H:C47 runs fine as is, but I installed the EnhancedSC patch (https://github.com/Joshhhuaaa/EnhancedSC) for Splinter Cell, since it makes it look and feel closer to the (mostly superior) Xbox version.

---

I also installed the Xemu (Xbox) and Xenia (Xbox 360) emulators on my new PC. I'm especially impressed with Xenia, which runs games at full speed without taxing my hardware at all, almost like running a native application. I installed these mostly to play Ninja Gaiden Black and Ninja Gaiden II; I have the "Master Collection" on Steam, but they are not faithful ports and add/change a lot of things.

Reply 7747 of 7760, by twiz11

User metadata
Rank Oldbie
Rank
Oldbie
newtmonkey wrote on 2026-05-22, 19:31:
Over the last month I completed Ultima IV, Ultima V, and Quest for Glory II. I'm a bit burned out on RPGs, so I went and instal […]
Show full quote

Over the last month I completed Ultima IV, Ultima V, and Quest for Glory II. I'm a bit burned out on RPGs, so I went and installed a bunch of random games:

Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
What a title! I finally completed the first game back in 2022 and loved it, but I was hesitant to play the sequel due to its reputation. I finally decided to sit down and play it, and I'm having a blast. I got through the first act, and I think I've avoided any walking dead situations so far. The EGA graphics are great, and I love the MT-32 soundtrack.

Quest for Glory III: Wages of War
I couldn't help myself. I imported my fighter/paladin from QfG2, got through the into, and explored the first couple of screens. I have a lot of nostalgia for this game, since it was the first game I bought (along with Ultima VII and The Legend of Kyrandia) after finally getting a PC. Back then I played the game with some Sound Blaster-compatible sound card, but now I'm playing it with my Sound Canvas and it's pretty wild how different it sounds (obviously a huge upgrade). I miss the text parser, but I don't hate the new interface.

Space Quest II
Like with LSL2, I played through the first game in 2022 and had a great time, but was put off from playing the sequel due to its reputation. Anyway, I decided to play it and went through the "tutorial" in the manual. Even though the game runs on the same engine as the first game, it looks so much better thanks to some really excellent low-res art. I haven't decided if I seriously want to tackle this game yet, but I like it so far.

Tom Clancy's Splinter Cell and Hitman: Codename 47
I played through the tutorials of both games. The GOG release of H:C47 runs fine as is, but I installed the EnhancedSC patch (https://github.com/Joshhhuaaa/EnhancedSC) for Splinter Cell, since it makes it look and feel closer to the (mostly superior) Xbox version.

---

I also installed the Xemu (Xbox) and Xenia (Xbox 360) emulators on my new PC. I'm especially impressed with Xenia, which runs games at full speed without taxing my hardware at all, almost like running a native application. I installed these mostly to play Ninja Gaiden Black and Ninja Gaiden II; I have the "Master Collection" on Steam, but they are not faithful ports and add/change a lot of things.

splinter cell i love the xbox version, if ubisoft didnt enshittify blacklist and made the game playable offline

Reply 7748 of 7760, by newtmonkey

User metadata
Rank Oldbie
Rank
Oldbie
twiz11 wrote on 2026-05-22, 22:19:

splinter cell i love the xbox version, if ubisoft didnt enshittify blacklist and made the game playable offline

I went and gave the original xbox version of SC a try on xemu and was pleasantly surprised! Although the EnhancedSC mod really goes a long way towards making the PC version look closer to the original, there's still a noticeable difference in terms of shadows and lighting. I was surprised to find that I prefer how the xbox version looks, though of course it has some limitations (lower FPS and native resolution). I decided to stick with it over the PC port, since it just looks and feels right to me.

---

Splinter Cell (xemu)
I cleared the tutorial (annoying how this is mandatory) and the first mission. I dunno if it's due to the lower fps or what, but I found it to be a little more difficult than the PC version on the same difficulty level. I then got to the first checkpoint of the second mission.

I think this game has gained somewhat a bad reputation as a linear sort of "puzzle" stealth game, and I can see where that comes from. You basically are sent from one stealth encounter to another and the NPCs aren't very dynamic, since they all have very simple routes and scripts. Still, you can choose to ghost through the game or take enemies out (either fatally or not), so there is some freedom in how you approach each scenario. I like it so far.

The Dark Heart of Uukrul (Apple II)
I've been slowly making my way through this game, playing 15-30 minutes at a time whenever I get a chance and feel like it. This is actually the original version of the game, and the only one programmed by the developers, and it's a really excellent Apple II game. It supports two disk drives and the game comes on just two disks--a boot disk and a double-sided scenario disk, so there's very little disk swapping required. It looks simple, but I actually prefer
its clean graphics to the technically superior DOS release.

It's very linear so far, and I haven't encountered any of the clever puzzles the game is known for yet. Combat is interesting. Each round consists of a movement and action phase (sort of like a wargame), and there's an initiative system that often confounds your carefully planned movements. It becomes important to corner and surround your enemies, since characters and monsters alike can only attack in the four cardinal directions (spells can be cast at various ranges of course). Fun game, so far.

Reply 7749 of 7760, by RandomStranger

User metadata
Rank Oldbie
Rank
Oldbie

Trine couldn't hold my attention, so I put it off for some time. In the meantime I played the demo of Blades of Fire until I decide what to play.
header.jpg
It was good, I'll definitely buy it later.

After unlocking everything in the demo, I chose to go with Divinity: Original Sin 2 yesterday evening and I put in over 3 hours without noticing.
Screenshot-2026-05-26-at-07-24-34-Exophase-com.png

But I discovered an issue that wasn't there previously. I used to be able to use both my (wired X360) controller and keyboard+mouse at the same time. It doesn't work anymore. It's either/or now. Close the game and in the game settings enable or disable Steam input. If enabled, Steam disables kb+m for the game if disabled, then no controller. I find it very inconvenient and can't find a setting or info how to restore it how it was.

sreq.png retrogamer-s.png

Reply 7750 of 7760, by Law212

User metadata
Rank Oldbie
Rank
Oldbie
twiz11 wrote on 2026-05-22, 22:19:
newtmonkey wrote on 2026-05-22, 19:31:
Over the last month I completed Ultima IV, Ultima V, and Quest for Glory II. I'm a bit burned out on RPGs, so I went and instal […]
Show full quote

Over the last month I completed Ultima IV, Ultima V, and Quest for Glory II. I'm a bit burned out on RPGs, so I went and installed a bunch of random games:

Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
What a title! I finally completed the first game back in 2022 and loved it, but I was hesitant to play the sequel due to its reputation. I finally decided to sit down and play it, and I'm having a blast. I got through the first act, and I think I've avoided any walking dead situations so far. The EGA graphics are great, and I love the MT-32 soundtrack.

Quest for Glory III: Wages of War
I couldn't help myself. I imported my fighter/paladin from QfG2, got through the into, and explored the first couple of screens. I have a lot of nostalgia for this game, since it was the first game I bought (along with Ultima VII and The Legend of Kyrandia) after finally getting a PC. Back then I played the game with some Sound Blaster-compatible sound card, but now I'm playing it with my Sound Canvas and it's pretty wild how different it sounds (obviously a huge upgrade). I miss the text parser, but I don't hate the new interface.

Space Quest II
Like with LSL2, I played through the first game in 2022 and had a great time, but was put off from playing the sequel due to its reputation. Anyway, I decided to play it and went through the "tutorial" in the manual. Even though the game runs on the same engine as the first game, it looks so much better thanks to some really excellent low-res art. I haven't decided if I seriously want to tackle this game yet, but I like it so far.

Tom Clancy's Splinter Cell and Hitman: Codename 47
I played through the tutorials of both games. The GOG release of H:C47 runs fine as is, but I installed the EnhancedSC patch (https://github.com/Joshhhuaaa/EnhancedSC) for Splinter Cell, since it makes it look and feel closer to the (mostly superior) Xbox version.

---

I also installed the Xemu (Xbox) and Xenia (Xbox 360) emulators on my new PC. I'm especially impressed with Xenia, which runs games at full speed without taxing my hardware at all, almost like running a native application. I installed these mostly to play Ninja Gaiden Black and Ninja Gaiden II; I have the "Master Collection" on Steam, but they are not faithful ports and add/change a lot of things.

splinter cell i love the xbox version, if ubisoft didnt enshittify blacklist and made the game playable offline

Yeah Blacklist was such a disappointment. ICan you even play the co op missions anymore?

Reply 7751 of 7760, by newtmonkey

User metadata
Rank Oldbie
Rank
Oldbie

Descent
I've got a lot of nostalgia for this one, but I've never really put much time into it. Destroying robots just never felt as cool to me as killing demons or whatever.

Of course, it's an awesome game. It was ahead of its time; released before Quake or even Duke Nukem 3D, it presented a truly 3D world (though with clever limitations) with polygonal enemies. What really makes the game interesting, though, is that you aren't a guy running down corridors, but a guy in a spaceship flying down corridors. You have complete freedom of movement, and the level design and enemy AI take full advantage of it.

Even though you are just blasting robots in this game, it's still very atmospheric. The soundtrack is awesome on the Roland SC-55, the graphics are moody but readable, and I love how the robots squawk at you when they see you, giving you a brief moment to react, because the screen is not quite as readable as something like DOOM.

It's probably optimal to play with mouse and keyboard, but I feel like the game is meant to be played with keyboard and joystick, since you're flying a ship. Playing like this, it's really thrilling, like a combination of DOOM and a flight simulator. It's from a time when games all had their unique control schemes, and learning how to play them was part of what made them interesting. Now, every single game plays the same and has the same boring interface; that's an exaggeration, but in the AAA games realm it's not that much of an exaggeration.

Last edited by newtmonkey on 2026-05-28, 18:10. Edited 1 time in total.

Reply 7752 of 7760, by Law212

User metadata
Rank Oldbie
Rank
Oldbie
newtmonkey wrote on 2026-05-28, 18:00:
Descent I've got a lot of nostalgia for this one, but I've never really put much time into it. Destroying robots just never fel […]
Show full quote

Descent
I've got a lot of nostalgia for this one, but I've never really put much time into it. Destroying robots just never felt as cool to me as killing demons or whatever.

Of course, it's an awesome game. It was ahead of its time; released before Quake or even Duke Nukem 3D, it presented a truly 3D world (though with clever limitations) with polygonal enemies. What really makes the game interesting, though, is that you aren't a guy running down corridors, but a guy in a spaceship flying down corridors. You have complete freedom of movement, and the level design and enemy AI take full advantage of it.

Even though you are just blasting robots in this game, it's still very atmospheric. The soundtrack is awesome on the Roland SC-55, the graphics are moody but instantly readable, and I love how the robots squawk at you when they see you, giving you a brief moment to react, because the screen is not as instantly readable as something like DOOM.

It's probably optimal to play with mouse and keyboard, but I feel like the game is meant to be played with keyboard and joystick, since you're flying a ship. Playing like this, it's really thrilling, like a combination of DOOM and a flight simulator. It's from a time when games all had their unique control schemes, and learning how to play them was part of what made them interesting. Now, every single game plays the same and has the same boring interface; that's an exaggeration, but in the AAA games realm it's not that much of an exaggeration.

I started playing Descent recently as well since setting up my 486 machines. I always wanted to play this game all the way through and I just might this time around. I'm playing with a M+K and i love how it controls. with the right settings you can maneuver all over the levels in any direction very easily. Looking forward to playing this one a lot more

Reply 7753 of 7760, by MagefromAntares

User metadata
Rank Member
Rank
Member
Law212 wrote on 2026-05-28, 18:05:
newtmonkey wrote on 2026-05-28, 18:00:
Descent I've got a lot of nostalgia for this one, but I've never really put much time into it. Destroying robots just never fel […]
Show full quote

Descent
I've got a lot of nostalgia for this one, but I've never really put much time into it. Destroying robots just never felt as cool to me as killing demons or whatever.

Of course, it's an awesome game. It was ahead of its time; released before Quake or even Duke Nukem 3D, it presented a truly 3D world (though with clever limitations) with polygonal enemies. What really makes the game interesting, though, is that you aren't a guy running down corridors, but a guy in a spaceship flying down corridors. You have complete freedom of movement, and the level design and enemy AI take full advantage of it.

Even though you are just blasting robots in this game, it's still very atmospheric. The soundtrack is awesome on the Roland SC-55, the graphics are moody but instantly readable, and I love how the robots squawk at you when they see you, giving you a brief moment to react, because the screen is not as instantly readable as something like DOOM.

It's probably optimal to play with mouse and keyboard, but I feel like the game is meant to be played with keyboard and joystick, since you're flying a ship. Playing like this, it's really thrilling, like a combination of DOOM and a flight simulator. It's from a time when games all had their unique control schemes, and learning how to play them was part of what made them interesting. Now, every single game plays the same and has the same boring interface; that's an exaggeration, but in the AAA games realm it's not that much of an exaggeration.

I started playing Descent recently as well since setting up my 486 machines. I always wanted to play this game all the way through and I just might this time around. I'm playing with a M+K and i love how it controls. with the right settings you can maneuver all over the levels in any direction very easily. Looking forward to playing this one a lot more

Descent was truly ahead of its time, another interesting thing about it that the level format used by it defined empty spaces with walls, so it was possible and actually used in some custom levels to wrap a corridor into itself and make some really weird and confusing geometry.

The only major issue I'm having with that game is that the introduction of the hit-scan enemy(The robot with the minigun attached to the bottom) is a sudden difficulty spike, and sometimes due to the turning speed of the craft you are controlling their attacks might seem a bit unfair. (I think this is why they didn't used hit-scan enemies in Descent 2)

"A process cannot be understood by stopping it. Understanding must move with the flow of the process, must join it and flow with it." - Dune

Reply 7754 of 7760, by dr_st

User metadata
Rank l33t
Rank
l33t
newtmonkey wrote on 2026-05-28, 18:00:

It's probably optimal to play with mouse and keyboard, but I feel like the game is meant to be played with keyboard and joystick, since you're flying a ship. Playing like this, it's really thrilling, like a combination of DOOM and a flight simulator. It's from a time when games all had their unique control schemes, and learning how to play them was part of what made them interesting. Now, every single game plays the same and has the same boring interface; that's an exaggeration, but in the AAA games realm it's not that much of an exaggeration.

One of the best players whose videos I've watched on YouTube plays keyboard-only. I was surprised to see how good you can get even with that. All in all, the Descent series remains unique among FPS games, and its complex control scheme with many separate actions is a central feature of it.

MagefromAntares wrote on 2026-05-29, 01:13:

Descent was truly ahead of its time, another interesting thing about it that the level format used by it defined empty spaces with walls, so it was possible and actually used in some custom levels to wrap a corridor into itself and make some really weird and confusing geometry.

Oh yeah, I remember reading about it. Possibly even in the Mission Builder section of the "Definitive Collection" manual. I cannot find it now to confirm.

https://cloakedthargoid.wordpress.com/ - Random content on hardware, software, games and toys

Reply 7755 of 7760, by twiz11

User metadata
Rank Oldbie
Rank
Oldbie
dr_st wrote on 2026-05-29, 08:52:
One of the best players whose videos I've watched on YouTube plays keyboard-only. I was surprised to see how good you can get ev […]
Show full quote
newtmonkey wrote on 2026-05-28, 18:00:

It's probably optimal to play with mouse and keyboard, but I feel like the game is meant to be played with keyboard and joystick, since you're flying a ship. Playing like this, it's really thrilling, like a combination of DOOM and a flight simulator. It's from a time when games all had their unique control schemes, and learning how to play them was part of what made them interesting. Now, every single game plays the same and has the same boring interface; that's an exaggeration, but in the AAA games realm it's not that much of an exaggeration.

One of the best players whose videos I've watched on YouTube plays keyboard-only. I was surprised to see how good you can get even with that. All in all, the Descent series remains unique among FPS games, and its complex control scheme with many separate actions is a central feature of it.

MagefromAntares wrote on 2026-05-29, 01:13:

Descent was truly ahead of its time, another interesting thing about it that the level format used by it defined empty spaces with walls, so it was possible and actually used in some custom levels to wrap a corridor into itself and make some really weird and confusing geometry.

Oh yeah, I remember reading about it. Possibly even in the Mission Builder section of the "Definitive Collection" manual. I cannot find it now to confirm.

Have you tried using dxx rebirth

Reply 7756 of 7760, by Repo Man11

User metadata
Rank l33t
Rank
l33t

I recently upgraded my cousin's computer to Win11 for her and I decided to stress test it by playing Halo. The boxed copy I scored in a Craigslist free section haul a couple of years ago installed fine, and I got to the Library before giving it back to her. So I decided to play it completely through again on Heroic (I'm too old for Legendary) and had a great time. Then I watched a YouTube playlist of a guy playing it on Legendary and making it look easy, and he showed me several techniques and hidden stashes of weapons and ammo that I had never before found in all of my playthroughs.

After watching many YouTube videos about older computer hardware, YouTube began recommending videos about trains - are they trying to tell me something?

Reply 7757 of 7760, by Nexxen

User metadata
Rank l33t
Rank
l33t
Repo Man11 wrote on 2026-05-29, 18:17:

I recently upgraded my cousin's computer to Win11 for her and I decided to stress test it by playing Halo. The boxed copy I scored in a Craigslist free section haul a couple of years ago installed fine, and I got to the Library before giving it back to her. So I decided to play it completely through again on Heroic (I'm too old for Legendary) and had a great time. Then I watched a YouTube playlist of a guy playing it on Legendary and making it look easy, and he showed me several techniques and hidden stashes of weapons and ammo that I had never before found in all of my playthroughs.

It happened to me before. I'm laughing at myself with no regrets.
You thought you were tough.
A random guy appears on YT and makes it look like it's a piece of cake with custard and cherries.

You try the same and get killed after 2 steps in the game, retry many times and rage quit for your own sanity.
🤣

I don't like those super difficult levels because they require going over and over again all things and places to maximize success in future replays.

PC#1 Pentium 233 MMX - 98SE
PC#2 PIII-1Ghz - 98SE/W2K

- "One hates the specialty unobtainium parts, the other laughs in greed listing them under a ridiculous price" - kotel studios
- Bare metal ist krieg.

Reply 7758 of 7760, by Repo Man11

User metadata
Rank l33t
Rank
l33t
Nexxen wrote on 2026-05-29, 18:45:
It happened to me before. I'm laughing at myself with no regrets. You thought you were tough. A random guy appears on YT and ma […]
Show full quote
Repo Man11 wrote on 2026-05-29, 18:17:

I recently upgraded my cousin's computer to Win11 for her and I decided to stress test it by playing Halo. The boxed copy I scored in a Craigslist free section haul a couple of years ago installed fine, and I got to the Library before giving it back to her. So I decided to play it completely through again on Heroic (I'm too old for Legendary) and had a great time. Then I watched a YouTube playlist of a guy playing it on Legendary and making it look easy, and he showed me several techniques and hidden stashes of weapons and ammo that I had never before found in all of my playthroughs.

It happened to me before. I'm laughing at myself with no regrets.
You thought you were tough.
A random guy appears on YT and makes it look like it's a piece of cake with custard and cherries.

You try the same and get killed after 2 steps in the game, retry many times and rage quit for your own sanity.
🤣

I don't like those super difficult levels because they require going over and over again all things and places to maximize success in future replays.

I then began another playlist, but I quickly noped out because the guy was mixing in speed running techniques and I do not like that stuff at all. "Use a grenade to jump here so you can skip half of the map...", no, I like this game and I don't want to fast forward through it like skipping commercials on a recorded show.

After watching many YouTube videos about older computer hardware, YouTube began recommending videos about trains - are they trying to tell me something?