First post, by Socket3
- Rank
- Oldbie
Hello everyone.
Being a huge fan of 486 and 586 machines, I built a Cyrix MediaGX pc- basically a modernized 486 (SDRAM, USB, ATX, etc). CPU-wise the MediaGX is a Cyrix 5x86 on crack - running at 266Mhz over a 33MHz bus and a 6x multiplier. It uses SDRAM memory, clocked at either 2 times front side bus or 3 times (I have it set to x3 for 99MHz operation) and actually gets a pretty respectably 350MB/sec read speed in everest 2.5 under win98. The on board video is slow, so I'm using a 4MB PCI ATi Rage IIc, and a Yamaha OPL3 sax ISA sound card. Besides the really slow on board video, the platform has another 2 major issues: 1. No L2 cache - this is not such a big hurdle since the machine is using 100MHz SDRAM - and 2. Really, really slow FPU. Slowest in Everest FPU Julia test where it manages a grand score of 7 points - but this is a 486 so it's not floating point performance I'm after.
CPU: 266MHz Cyrix MediaGXm, ceramic package
Motherboard: ECS P5GX-M : https://theretroweb.com/motherboards/s/ecs-p5gx-m
RAM: 128MB Compaq PC133MHz SDRAM
VGA: ATi RageIIc PCI 4MB
HDD: 6GB Seagete IDE
All 2D RTS games I've run under windows run great, with a few exceptions:
- in Starcraft, whenever a sound clip that hasn't been played before loads in, the game freezes for about a second or less - otherwise the game is as smooth as on a 133MHz pentium
- in Red Alert 95, when there are many sounds playing the framerate tanks and audio begins to stutter - otherwise the game runs very smooth
- in Age of Empires when a new audio track begins to play the game freezes for a second. When many sword hit noises play audio begins to stutter.
This got me thinking - what if I switch to a PCI sound card? Would that get rid of freezing and stuttering? Google claims some PCI sound cards like the SB Audio PCI can help offload the CPU - is there any truth to that? I'm talking about playing digital audio in games, not EAX or 3d audio.